table of contents
| SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD(3) | SDL3 FUNCTIONS | SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD(3) |
NAME¶
SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD - A variable that controls whether the Steam on-screen keyboard should be shown when text input is active.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD "SDL_ENABLE_STEAM_SCREEN_KEYBOARD"
DESCRIPTION¶
Steam will set this hint via environment variable for games launched in Big Picture mode. To override this you should call SDL_SetHintWithPriority() with priority SDL_HINT_OVERRIDE.
The variable can be set to the following values:
• "0": Do not show the Steam on-screen keyboard.
• "1": Show the Steam on-screen keyboard.
This hint should be set before SDL is initialized.
AVAILABILITY¶
This hint is available since SDL 3.4.12.
| SDL 3.4.12 | Simple Directmedia Layer |