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SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD(3) SDL3 FUNCTIONS SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD(3)

NAME

SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD - A variable that controls whether the Steam on-screen keyboard should be shown when text input is active.

SYNOPSIS

#include <SDL3/SDL_hints.h>
#define SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD "SDL_ENABLE_STEAM_SCREEN_KEYBOARD"

DESCRIPTION

Steam will set this hint via environment variable for games launched in Big Picture mode. To override this you should call SDL_SetHintWithPriority() with priority SDL_HINT_OVERRIDE.

The variable can be set to the following values:

• "0": Do not show the Steam on-screen keyboard.

• "1": Show the Steam on-screen keyboard.

This hint should be set before SDL is initialized.

AVAILABILITY

This hint is available since SDL 3.4.12.

SDL 3.4.12 Simple Directmedia Layer