table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_HapticRamp(3type) | SDL3 DATATYPES | SDL_HapticRamp(3type) | 
NAME¶
SDL_HapticRamp - A structure containing a template for a Ramp effect.
HEADER FILE¶
Defined in SDL3/SDL_haptic.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_HapticRamp
{
    /* Header */
    Uint16 type;            /**< SDL_HAPTIC_RAMP */
    SDL_HapticDirection direction;  /**< Direction of the effect. */
    /* Replay */
    Uint32 length;          /**< Duration of the effect. */
    Uint16 delay;           /**< Delay before starting the effect. */
    /* Trigger */
    Uint16 button;          /**< Button that triggers the effect. */
    Uint16 interval;        /**< How soon it can be triggered again after button. */
    /* Ramp */
    Sint16 start;           /**< Beginning strength level. */
    Sint16 end;             /**< Ending strength level. */
    /* Envelope */
    Uint16 attack_length;   /**< Duration of the attack. */
    Uint16 attack_level;    /**< Level at the start of the attack. */
    Uint16 fade_length;     /**< Duration of the fade. */
    Uint16 fade_level;      /**< Level at the end of the fade. */
} SDL_HapticRamp;
DESCRIPTION¶
This struct is exclusively for the SDL_HAPTIC_RAMP
effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_HAPTIC_RAMP(3), •(3), SDL_HapticEffect(3type)
| SDL 3.2.10 | Simple Directmedia Layer |