table of contents
SDL_ReleaseGPUTexture(3) | SDL3 FUNCTIONS | SDL_ReleaseGPUTexture(3) |
NAME¶
SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_ReleaseGPUTexture( SDL_GPUDevice *device, SDL_GPUTexture *texture);
DESCRIPTION¶
You must not reference the texture after calling this function.
FUNCTION PARAMETERS¶
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.0 | Simple Directmedia Layer |