Scroll to navigation

SDL_ReleaseGPUTexture(3) SDL3 FUNCTIONS SDL_ReleaseGPUTexture(3)

NAME

SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_ReleaseGPUTexture(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture);

DESCRIPTION

You must not reference the texture after calling this function.

FUNCTION PARAMETERS

a GPU context.
a texture to be destroyed.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.0 Simple Directmedia Layer