table of contents
SDL_RenderDebugTextFormat(3) | SDL3 FUNCTIONS | SDL_RenderDebugTextFormat(3) |
NAME¶
SDL_RenderDebugTextFormat - Draw debug text to an SDL_Renderer .
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, const char *fmt, ...);
DESCRIPTION¶
This function will render a printf()-style format string to a renderer. Note that this is a convinence function for debugging, with severe limitations, and is not intended to be used for production apps and games.
For the full list of limitations and other useful information, see
SDL_RenderDebugText .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_RenderDebugText(3), •(3), SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE(3)
SDL 3.2.0 | Simple Directmedia Layer |