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SDL_RenderDebugTextFormat(3) SDL3 FUNCTIONS SDL_RenderDebugTextFormat(3)

NAME

SDL_RenderDebugTextFormat - Draw debug text to an SDL_Renderer .

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, const char *fmt, ...);

DESCRIPTION

This function will render a printf()-style format string to a renderer. Note that this is a convinence function for debugging, with severe limitations, and is not intended to be used for production apps and games.

For the full list of limitations and other useful information, see

SDL_RenderDebugText .

FUNCTION PARAMETERS

the renderer which should draw the text.
the x coordinate where the top-left corner of the text will draw.
the y coordinate where the top-left corner of the text will draw.
the format string to draw.
...
additional parameters matching % tokens in the fmt string, if any.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_RenderDebugText(3), (3), SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE(3)

SDL 3.2.0 Simple Directmedia Layer