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SDL_SaveBMP_IO(3) SDL3 FUNCTIONS SDL_SaveBMP_IO(3)

NAME

SDL_SaveBMP_IO - Save a surface to a seekable SDL data stream in BMP format.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);

DESCRIPTION

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

FUNCTION PARAMETERS

the SDL_Surface
structure containing the image to be saved.
a data stream to save to.
if true, calls SDL_CloseIO () on dst before returning, even in the case of an error.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_LoadBMP_IO(3), (3), SDL_SaveBMP(3)

SDL 3.2.0 Simple Directmedia Layer