table of contents
SDL_SetWindowRelativeMouseMode(3) | SDL3 FUNCTIONS | SDL_SetWindowRelativeMouseMode(3) |
NAME¶
SDL_SetWindowRelativeMouseMode - Set relative mouse mode for a window.
HEADER FILE¶
Defined in SDL3/SDL_mouse.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled);
DESCRIPTION¶
While the window has focus and relative mouse mode is enabled, the cursor is hidden, the mouse position is constrained to the window, and SDL will report continuous relative mouse motion even if the mouse is at the edge of the window.
If you'd like to keep the mouse position fixed while in relative mode you can use SDL_SetWindowMouseRect (). If you'd like the cursor to be at a specific location when relative mode ends, you should use SDL_WarpMouseInWindow () before disabling relative mode.
This function will flush any pending mouse motion for this window.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.0 | Simple Directmedia Layer |