table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_StorageReady(3) | SDL3 FUNCTIONS | SDL_StorageReady(3) | 
NAME¶
SDL_StorageReady - Checks if the storage container is ready to use.
HEADER FILE¶
Defined in SDL3/SDL_storage.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_StorageReady(SDL_Storage *storage);
DESCRIPTION¶
This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
FUNCTION PARAMETERS¶
- storage
 - a storage container to query.
 
RETURN VALUE¶
Returns true if the container is ready, false otherwise.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |