table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_Texture(3type) | SDL3 DATATYPES | SDL_Texture(3type) | 
NAME¶
SDL_Texture - An efficient driver-specific representation of pixel data
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
struct SDL_Texture
{
    SDL_PixelFormat format;     /**< The format of the texture, read-only */
    int w;                      /**< The width of the texture, read-only. */
    int h;                      /**< The height of the texture, read-only. */
    int refcount;               /**< Application reference count, used when freeing texture */
};
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureFromSurface(3), •(3), SDL_CreateTextureWithProperties(3), •(3), SDL_DestroyTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |