table of contents
SDL_copyp(3) | SDL3 FUNCTIONS | SDL_copyp(3) |
NAME¶
SDL_copyp - A macro to copy memory between objects, with basic type checking.
HEADER FILE¶
Defined in SDL3/SDL_stdinc.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_copyp(dst, src) .BI {SDL_COMPILE_TIME_ASSERT(SDL_copyp,sizeof(*(dst))==sizeof(*(src)));}.BI SDL_memcpy((dst), (src), sizeof(*(src)))
DESCRIPTION¶
SDL_memcpy
and SDL_memmove
do not care where you copy memory to and from, which can lead to bugs. This
macro aims to avoid most of those bugs by making sure that the source and
destination are both pointers to objects that are the same size. It does not
check that the objects are the same _type_, just that the copy will not
overflow either object.
The size check happens at compile time, and the compiler will throw an error if the objects are different sizes.
Generally this is intended to copy a single object, not an array.
This macro looks like it double-evaluates its parameters, but the extras them are in sizeof sections, which generate no code nor side-effects.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.0 | Simple Directmedia Layer |