table of contents
MIX(3G) | [FIXME: manual] | MIX(3G) |
NAME¶
mix - linearly interpolate between two values
DECLARATION¶
genType mix(genType x, genType y, genType a);
genType mix(genType x, genType y, float a);
genDType mix(genDType x, genDType y, genDType a);
genDType mix(genDType x, genDType y, double a);
genType mix(genType x, genType y, genBType a);
genDType mix(genDType x, genDType y, genBType a);
genIType mix(genIType x, genIType y, genBType a);
genUType mix(genUType x, genUType y, genBType a);
genBType mix(genBType x, genBType y, genBType a);
PARAMETERS¶
x
y
a
DESCRIPTION¶
mix performs a linear interpolation between x and y using a to weight between them. The return value is computed as $x \times (1 - a) + y \times a$.
The variants of mix where a is genBType select which vector each returned component comes from. For a component of a that is false, the corresponding component of x is returned. For a component of a that is true, the corresponding component of y is returned. Components of x and y that are not selected are allowed to be invalid floating-point values and will have no effect on the results.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
mix(genType) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
mix(genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
mix(genIType), mix(genUType), mix(genBType) | - | - | - | - | - | - | - | - | - | - | - | ✔ |
SEE ALSO¶
min(), max()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
11/18/2024 | [FIXME: source] |