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RUNNING-BEAR(6) Games Manual RUNNING-BEAR(6)

NAME

running-bear — The launcher for games made with the Bear Engine.

SYNOPSIS

running-bear --data-path=path ... --item-library=path ... --start-level=path [-h] [--log-concise] [--log-file=file] [--log-level=string] [--log-uniq] [-v] [--active-area=integer] [--fullscreen | --windowed ] [--game-name=string] [--game-var-assignment=character] [--screen-height=integer] [--screen-width=integer] [--set-game-var-bool=name=value ...] [--set-game-var-int=name=value ...] [--set-game-var-real=name=value ...] [--set-game-var-string=name=value ...] [--set-game-var-uint=name=value ...] --stats-destination=url

DESCRIPTION

This program is a launcher for games made with the Bear Engine.

OPTIONS

The following options can be passed to the program:

The margin around the camera in which we check for activity.
Path to the directory containing the data of the game. When a file is required during the game, the paths are explored from the last one on the command line toward the first one.
Run the game in fullscreen mode.
The name of the game.
Change the delimiter used in --set-game-var-"type" to separate the name and the value of the variable.
Show summary of options.
Path to a library containing items for the game.
Do not display log messages that have recently been displayed.
Write log output in "file".
Output log messages up to a given level, among "error", "warning" and "verbose".
Do not display the same log message successively.
The height of the screen
The width of the screen.
Set the value of a boolean game variable.
Set the value of an integer game variable.
Set the value of a real number game variable.
Set the value of a string game variable.
Set the value of a non negative integer game variable.
The path to the first level to run, relatively to the data paths.
Set the value of the destination to which game statistics are sent.
Print the version of the engine and exit.
Run the game in a window.

AUTHOR

This manual page was written by Julien Jorge julien.jorge@gamned.org. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.