table of contents
| SoComposeVec3f(3IV)() | SoComposeVec3f(3IV)() | 
NAME¶
SoComposeVec3f — composes 3D vectors from floating-point values
INHERITS FROM¶
SoBase > SoFieldContainer > SoEngine > SoComposeVec3f
SYNOPSIS¶
#include <Inventor/engines/SoCompose.h>
  
  Inputs from class SoComposeVec3f:
  
  
  SoMFFloat	x
  
  
  SoMFFloat	y
  
  
  SoMFFloat	z
  
  Outputs from class SoComposeVec3f:
  
  
  (SoMFVec3f)	vector
  
  Methods from class SoComposeVec3f:
  
  
  	SoComposeVec3f()
  
  Methods from class SoEngine:
  
  
  static SoType	getClassTypeId()
  
  
  virtual int	getOutputs(SoEngineOutputList &list)
    const
  
  
  SoEngineOutput *	getOutput(const SbName
    &outputName) const
  
  
  SbBool	getOutputName(const SoEngineOutput *output,
    SbName &outputName) const
  
  
  SoEngine *	copy() const
  
  
  static SoEngine *	getByName(const SbName
    &name)
  
  
  static int	getByName(const SbName &name,
    SoEngineList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This engine takes three floating-point inputs and composes a 3D vector.
The input fields can have multiple values, allowing the engine to compose several vectors in parallel. Some inputs may have more values than others. In such cases, the last value of the shorter inputs will be repeated as necessary.
INPUTS¶
SoMFFloat	x
  
  
  The x component
  
  
  SoMFFloat	y
  
  
  The y component
  
  
  SoMFFloat	z
  
  
  The z component.
  
OUTPUTS¶
(SoMFVec3f)	vector
  
  
  Vector composed of x, y, and z.
  
METHODS¶
	SoComposeVec3f()
  
  
  Constructor
  
FILE FORMAT/DEFAULTS¶
ComposeVec3f {
x	0
y	0
z	0
}
SEE ALSO¶
SoDecomposeVec3f, SoEngineOutput