table of contents
| SoPickedPoint(3IV)() | SoPickedPoint(3IV)() | 
NAME¶
SoPickedPoint — represents point on surface of picked object
INHERITS FROM¶
SoPickedPoint
SYNOPSIS¶
#include <Inventor/SoPickedPoint.h>
  
  Methods from class SoPickedPoint:
  
  
  	SoPickedPoint(const SoPickedPoint &pp)
  
  
  	~SoPickedPoint()
  
  
  const SbVec3f &	getPoint() const
  
  
  const SbVec3f &	getNormal() const
  
  
  const SbVec4f &	getTextureCoords() const
  
  
  int	getMaterialIndex() const
  
  
  SoPath *	getPath() const
  
  
  SbBool	isOnGeometry() const
  
  
  const SoDetail *	getDetail(const SoNode *node = NULL)
    const
  
  
  const SbMatrix	getObjectToWorld(const SoNode *node =
    NULL) const
  
  
  const SbMatrix	getWorldToObject(const SoNode *node =
    NULL) const
  
  
  const SbMatrix	getObjectToImage(const SoNode *node =
    NULL) const
  
  
  const SbMatrix	getImageToObject(const SoNode *node =
    NULL) const
  
  
  const SbVec3f	getObjectPoint(const SoNode *node =
    NULL) const
  
  
  const SbVec3f	getObjectNormal(const SoNode *node =
    NULL) const
  
  
  const SbVec4f	getObjectTextureCoords(const SoNode
    *node=NULL) const
DESCRIPTION¶
An SoPickedPoint represents a point on the surface of an object that was picked by applying an SoRayPickAction to a scene. It contains a path to the picked shape, the point of intersection, the surface normal and texture coordinates at that point, and other information.
Each node in the picked path may have a corresponding instance of a detail subclass. These detail instances are stored in the SoPickedPoint.
METHODS¶
	SoPickedPoint(const SoPickedPoint
    &pp)
  
  
  Copy constructor.
  
  
  	~SoPickedPoint()
  
  
  Destructor.
  
  
  const SbVec3f &	getPoint() const
  
  
  const SbVec3f &	getNormal() const
  
  
  const SbVec4f &	getTextureCoords() const
  
  
  These return the intersection point and surface normal in world space, and the
    texture coordinates in image space.
  
  
  int	getMaterialIndex() const
  
  
  Returns the index into the current set of materials of the material active at
    the intersection point. Note that if the materials are interpolated between
    vertices, the index will correspond to the material at one of the
  vertices.
  
  
  SoPath *	getPath() const
  
  
  Returns the path to the object that was intersected.
  
  
  SbBool	isOnGeometry() const
  
  
  Returns whether the intersection is actually on the geometry of the character
    that was hit, as opposed to being on the bounding box. The pick style (see
    SoPickStyle) affects this decision.
  
  
  const SoDetail *	getDetail(const SoNode *node = NULL)
    const
  
  
  Returns the detail that corresponds to the given node in the path returned by
    getPath(). If the node pointer is NULL (the default), the detail
    corresponding to the tail of the (full) path is returned.
  
  
  const SbMatrix	getObjectToWorld(const SoNode *node =
    NULL) const
  
  
  const SbMatrix	getWorldToObject(const SoNode *node =
    NULL) const
  
  
  These return the transformation matrices between world space and the object
    space corresponding to the given node in the path. If the node pointer is
    NULL (the default), the matrix corresponding to the tail of the (full) path
    is returned.
  
  
  const SbMatrix	getObjectToImage(const SoNode *node =
    NULL) const
  
  
  const SbMatrix	getImageToObject(const SoNode *node =
    NULL) const
  
  
  These return the texture transformation matrices between image space and the
    object space corresponding to the given node in the path. If the node
    pointer is NULL (the default), the matrix corresponding to the tail of the
    (full) path is returned.
  
  
  const SbVec3f	getObjectPoint(const SoNode *node =
    NULL) const
  
  
  const SbVec3f	getObjectNormal(const SoNode *node =
    NULL) const
  
  
  const SbVec4f	getObjectTextureCoords(const SoNode
    *node=NULL) const
  
  
  These return the intersection point, surface normal, and texture coordinates
    in the object space corresponding to the given node in the path. If the node
    pointer is NULL (the default), the information corresponding to the tail of
    the (full) path is returned.
  
SEE ALSO¶
SoRayPickAction, SoPickStyle, SoDetail, SoPath