table of contents
| tree(3bsd) | 3bsd | tree(3bsd) | 
NAME¶
SPLAY_PROTOTYPE,
    SPLAY_GENERATE, SPLAY_ENTRY,
    SPLAY_HEAD,
    SPLAY_INITIALIZER,
    SPLAY_ROOT, SPLAY_EMPTY,
    SPLAY_NEXT, SPLAY_MIN,
    SPLAY_MAX, SPLAY_FIND,
    SPLAY_LEFT, SPLAY_RIGHT,
    SPLAY_FOREACH, SPLAY_INIT,
    SPLAY_INSERT, SPLAY_REMOVE,
    RB_PROTOTYPE,
    RB_PROTOTYPE_STATIC,
    RB_GENERATE,
    RB_GENERATE_STATIC,
    RB_ENTRY, RB_HEAD,
    RB_INITIALIZER, RB_ROOT,
    RB_EMPTY, RB_NEXT,
    RB_PREV, RB_MIN,
    RB_MAX, RB_FIND,
    RB_NFIND, RB_LEFT,
    RB_RIGHT, RB_PARENT,
    RB_FOREACH, RB_FOREACH_SAFE,
    RB_FOREACH_REVERSE,
    RB_FOREACH_REVERSE_SAFE,
    RB_INIT, RB_INSERT,
    RB_REMOVE — implementations
    of splay and red-black trees
LIBRARY¶
library “libbsd”
SYNOPSIS¶
#include
    <sys/tree.h> (See libbsd(7)
    for include usage.)
  
  SPLAY_PROTOTYPE(NAME,
    TYPE,
    FIELD,
    CMP);
SPLAY_GENERATE(NAME,
    TYPE,
    FIELD,
    CMP);
SPLAY_ENTRY(TYPE);
SPLAY_HEAD(HEADNAME,
    TYPE);
struct TYPE *
  
  SPLAY_INITIALIZER(SPLAY_HEAD
    *head);
SPLAY_ROOT(SPLAY_HEAD
    *head);
int
  
  SPLAY_EMPTY(SPLAY_HEAD
    *head);
struct TYPE *
  
  SPLAY_NEXT(NAME,
    SPLAY_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  SPLAY_MIN(NAME,
    SPLAY_HEAD *head);
struct TYPE *
  
  SPLAY_MAX(NAME,
    SPLAY_HEAD *head);
struct TYPE *
  
  SPLAY_FIND(NAME,
    SPLAY_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  SPLAY_LEFT(struct
    TYPE *elm, SPLAY_ENTRY
    NAME);
struct TYPE *
  
  SPLAY_RIGHT(struct
    TYPE *elm, SPLAY_ENTRY
    NAME);
SPLAY_FOREACH(VARNAME,
    NAME,
    SPLAY_HEAD *head);
void
  
  SPLAY_INIT(SPLAY_HEAD
    *head);
struct TYPE *
  
  SPLAY_INSERT(NAME,
    SPLAY_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  SPLAY_REMOVE(NAME,
    SPLAY_HEAD *head,
    struct TYPE *elm);
  
  RB_PROTOTYPE(NAME,
    TYPE,
    FIELD,
    CMP);
RB_PROTOTYPE_STATIC(NAME,
    TYPE,
    FIELD,
    CMP);
RB_GENERATE(NAME,
    TYPE,
    FIELD,
    CMP);
RB_GENERATE_STATIC(NAME,
    TYPE,
    FIELD,
    CMP);
RB_ENTRY(TYPE);
RB_HEAD(HEADNAME,
    TYPE);
RB_INITIALIZER(RB_HEAD
    *head);
struct TYPE *
  
  RB_ROOT(RB_HEAD
    *head);
int
  
  RB_EMPTY(RB_HEAD
    *head);
struct TYPE *
  
  RB_NEXT(NAME,
    RB_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  RB_PREV(NAME,
    RB_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  RB_MIN(NAME,
    RB_HEAD *head);
struct TYPE *
  
  RB_MAX(NAME,
    RB_HEAD *head);
struct TYPE *
  
  RB_FIND(NAME,
    RB_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  RB_NFIND(NAME,
    RB_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  RB_LEFT(struct
    TYPE *elm, RB_ENTRY
    NAME);
struct TYPE *
  
  RB_RIGHT(struct
    TYPE *elm, RB_ENTRY
    NAME);
struct TYPE *
  
  RB_PARENT(struct
    TYPE *elm, RB_ENTRY
    NAME);
RB_FOREACH(VARNAME,
    NAME,
    RB_HEAD *head);
RB_FOREACH_SAFE(VARNAME,
    NAME,
    RB_HEAD *head,
    TEMP_VARNAME);
RB_FOREACH_REVERSE(VARNAME,
    NAME,
    RB_HEAD *head);
RB_FOREACH_REVERSE_SAFE(VARNAME,
    NAME,
    RB_HEAD *head,
    TEMP_VARNAME);
void
  
  RB_INIT(RB_HEAD
    *head);
struct TYPE *
  
  RB_INSERT(NAME,
    RB_HEAD *head,
    struct TYPE *elm);
struct TYPE *
  
  RB_REMOVE(NAME,
    RB_HEAD *head,
    struct TYPE *elm);
DESCRIPTION¶
These macros define data structures for different types of trees: splay trees and red-black trees.
In the macro definitions,
    TYPE is the name tag of a user defined structure that
    must contain a field named FIELD, of type
    SPLAY_ENTRY or RB_ENTRY. The
    argument HEADNAME is the name tag of a user defined
    structure that must be declared using the macros
    SPLAY_HEAD()
    or RB_HEAD(). The argument
    NAME has to be a unique name prefix for every tree
    that is defined.
The function prototypes are declared with
    SPLAY_PROTOTYPE,
    RB_PROTOTYPE, or
    RB_PROTOTYPE_STATIC. The function bodies are
    generated with SPLAY_GENERATE,
    RB_GENERATE, or
    RB_GENERATE_STATIC. See the examples below for
    further explanation of how these macros are used.
SPLAY TREES¶
A splay tree is a self-organizing data structure. Every operation on the tree causes a splay to happen. The splay moves the requested node to the root of the tree and partly rebalances it.
This has the benefit that request locality causes faster lookups as the requested nodes move to the top of the tree. On the other hand, every lookup causes memory writes.
The Balance Theorem bounds the total access time for m operations and n inserts on an initially empty tree as O((m + n)lg n). The amortized cost for a sequence of m accesses to a splay tree is O(lg n).
A splay tree is headed by a structure defined by
    the
    SPLAY_HEAD()
    macro. A SPLAY_HEAD structure is declared as
  follows:
SPLAY_HEAD(HEADNAME, TYPE) head;
where HEADNAME is the name of the structure to be defined, and struct TYPE is the type of the elements to be inserted into the tree.
The
    SPLAY_ENTRY()
    macro declares a structure that allows elements to be connected in the
  tree.
In order to use the functions that manipulate
    the tree structure, their prototypes need to be declared with the
    SPLAY_PROTOTYPE()
    macro, where NAME is a unique identifier for this
    particular tree. The TYPE argument is the type of the
    structure that is being managed by the tree. The FIELD
    argument is the name of the element defined by
    SPLAY_ENTRY().
The function bodies are generated with the
    SPLAY_GENERATE()
    macro. It takes the same arguments as the
    SPLAY_PROTOTYPE() macro, but should be used only
    once.
Finally, the CMP argument is the name of a function used to compare trees' nodes with each other. The function takes two arguments of type struct TYPE *. If the first argument is smaller than the second, the function returns a value smaller than zero. If they are equal, the function returns zero. Otherwise, it should return a value greater than zero. The compare function defines the order of the tree elements.
The
    SPLAY_INIT()
    macro initializes the tree referenced by head.
The splay tree can also be initialized
    statically by using the
    SPLAY_INITIALIZER()
    macro like this:
SPLAY_HEAD(HEADNAME, TYPE) head = SPLAY_INITIALIZER(&head);
The
    SPLAY_INSERT()
    macro inserts the new element elm into the tree. Upon
    success, NULL is returned. If a matching element
    already exists in the tree, the insertion is aborted, and a pointer to the
    existing element is returned.
The
    SPLAY_REMOVE()
    macro removes the element elm from the tree pointed by
    head. Upon success, a pointer to the removed element
    is returned. NULL is returned if
    elm is not present in the tree.
The
    SPLAY_FIND()
    macro can be used to find a particular element in the tree.
struct TYPE find, *res; find.key = 30; res = SPLAY_FIND(NAME, &head, &find);
The
    SPLAY_ROOT(),
    SPLAY_MIN(),
    SPLAY_MAX(),
    and
    SPLAY_NEXT()
    macros can be used to traverse the tree:
for (np = SPLAY_MIN(NAME, &head); np != NULL; np = SPLAY_NEXT(NAME, &head, np))
Or, for simplicity, one can use the
    SPLAY_FOREACH()
    macro:
SPLAY_FOREACH(np, NAME, &head)
The
    SPLAY_EMPTY()
    macro should be used to check whether a splay tree is empty.
RED-BLACK TREES¶
A red-black tree is a binary search tree with the node color as an extra attribute. It fulfills a set of conditions:
- every search path from the root to a leaf consists of the same number of black nodes,
 - each red node (except for the root) has a black parent,
 - each leaf node is black.
 
Every operation on a red-black tree is bounded as O(lg n). The maximum height of a red-black tree is 2lg (n+1).
A red-black tree is headed by a structure defined by
    the
    RB_HEAD()
    macro. A RB_HEAD structure is declared as follows:
RB_HEAD(HEADNAME, TYPE) head;
where HEADNAME is the name of the structure to be defined, and struct TYPE is the type of the elements to be inserted into the tree.
The
    RB_ENTRY()
    macro declares a structure that allows elements to be connected in the
  tree.
In order to use the functions that manipulate
    the tree structure, their prototypes need to be declared with the
    RB_PROTOTYPE()
    or
    RB_PROTOTYPE_STATIC()
    macros, where NAME is a unique identifier for this
    particular tree. The TYPE argument is the type of the
    structure that is being managed by the tree. The FIELD
    argument is the name of the element defined by
    RB_ENTRY().
The function bodies are generated with the
    RB_GENERATE()
    or
    RB_GENERATE_STATIC()
    macros. These macros take the same arguments as the
    RB_PROTOTYPE() and
    RB_PROTOTYPE_STATIC() macros, but should be used
    only once.
Finally, the CMP argument is the name of a function used to compare trees' nodes with each other. The function takes two arguments of type struct TYPE *. If the first argument is smaller than the second, the function returns a value smaller than zero. If they are equal, the function returns zero. Otherwise, it should return a value greater than zero. The compare function defines the order of the tree elements.
The
    RB_INIT()
    macro initializes the tree referenced by head.
The red-black tree can also be initialized
    statically by using the
    RB_INITIALIZER()
    macro like this:
RB_HEAD(HEADNAME, TYPE) head = RB_INITIALIZER(&head);
The
    RB_INSERT()
    macro inserts the new element elm into the tree. Upon
    success, NULL is returned. If a matching element
    already exists in the tree, the insertion is aborted, and a pointer to the
    existing element is returned.
The
    RB_REMOVE()
    macro removes the element elm from the tree pointed by
    head. RB_REMOVE() returns
    elm.
The
    RB_FIND()
    and
    RB_NFIND()
    macros can be used to find a particular element in the tree.
    RB_FIND() finds the node with the same key as
    elm. RB_NFIND() finds the
    first node greater than or equal to the search key.
struct TYPE find, *res; find.key = 30; res = RB_FIND(NAME, &head, &find);
The
    RB_ROOT(),
    RB_MIN(),
    RB_MAX(),
    RB_NEXT(),
    and
    RB_PREV()
    macros can be used to traverse the tree:
for (np = RB_MIN(NAME, &head); np != NULL; np = RB_NEXT(NAME, &head, np))
Or, for simplicity, one can use the
    RB_FOREACH()
    or
    RB_FOREACH_REVERSE()
    macros:
RB_FOREACH(np, NAME, &head)
The macros
    RB_FOREACH_SAFE()
    and
    RB_FOREACH_REVERSE_SAFE()
    traverse the tree referenced by head in a forward or reverse direction
    respectively, assigning each element in turn to np. However, unlike their
    unsafe counterparts, they permit both the removal of np as well as freeing
    it from within the loop safely without interfering with the traversal.
The
    RB_EMPTY()
    macro should be used to check whether a red-black tree is empty.
EXAMPLES¶
The following example demonstrates how to declare a red-black tree holding integers. Values are inserted into it and the contents of the tree are printed in order. Lastly, the internal structure of the tree is printed.
#include <sys/tree.h>
#include <err.h>
#include <stdio.h>
#include <stdlib.h>
struct node {
	RB_ENTRY(node) entry;
	int i;
};
int	intcmp(struct node *, struct node *);
void	print_tree(struct node *);
int
intcmp(struct node *e1, struct node *e2)
{
	return (e1->i < e2->i ? -1 : e1->i > e2->i);
}
RB_HEAD(inttree, node) head = RB_INITIALIZER(&head);
RB_PROTOTYPE(inttree, node, entry, intcmp)
RB_GENERATE(inttree, node, entry, intcmp)
int testdata[] = {
	20, 16, 17, 13, 3, 6, 1, 8, 2, 4, 10, 19, 5, 9, 12, 15, 18,
	7, 11, 14
};
void
print_tree(struct node *n)
{
	struct node *left, *right;
	if (n == NULL) {
		printf("nil");
		return;
	}
	left = RB_LEFT(n, entry);
	right = RB_RIGHT(n, entry);
	if (left == NULL && right == NULL)
		printf("%d", n->i);
	else {
		printf("%d(", n->i);
		print_tree(left);
		printf(",");
		print_tree(right);
		printf(")");
	}
}
int
main(void)
{
	int i;
	struct node *n;
	for (i = 0; i < sizeof(testdata) / sizeof(testdata[0]); i++) {
		if ((n = malloc(sizeof(struct node))) == NULL)
			err(1, NULL);
		n->i = testdata[i];
		RB_INSERT(inttree, &head, n);
	}
	RB_FOREACH(n, inttree, &head) {
		printf("%d\n", n->i);
	}
	print_tree(RB_ROOT(&head));
	printf("\n");
	return (0);
}
SEE ALSO¶
HISTORY¶
The tree macros first appeared in FreeBSD 4.6.
NOTES¶
Trying to free a tree in the following way is a common error:
SPLAY_FOREACH(var, NAME, &head) {
	SPLAY_REMOVE(NAME, &head, var);
	free(var);
}
free(head);
Since var is free'd, the
    FOREACH()
    macro refers to a pointer that may have been reallocated already. Proper
    code needs a second variable.
for (var = SPLAY_MIN(NAME, &head); var != NULL; var = nxt) {
	nxt = SPLAY_NEXT(NAME, &head, var);
	SPLAY_REMOVE(NAME, &head, var);
	free(var);
}
AUTHORS¶
The author of the tree macros is Niels Provos.
| May 10, 2019 | Debian |