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other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_BindGPUComputeStorageTextures(3) | SDL3 FUNCTIONS | SDL_BindGPUComputeStorageTextures(3) | 
NAME¶
SDL_BindGPUComputeStorageTextures - Binds storage textures as readonly for use on the compute pipeline.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUComputeStorageTextures(
    SDL_GPUComputePass *compute_pass,
    Uint32 first_slot,
    SDL_GPUTexture *const *storage_textures,
    Uint32 num_bindings);
DESCRIPTION¶
These textures must have been created with
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS¶
- compute_pass
 - a compute pass handle.
 - first_slot
 - the compute storage texture slot to begin binding from.
 - storage_textures
 - an array of storage textures.
 - num_bindings
 - the number of storage textures to bind from the array.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateGPUShader(3)
| SDL 3.2.10 | Simple Directmedia Layer |