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other versions
- trixie 3.2.10+ds-1
- testing 3.2.26+ds-1
- unstable 3.2.26+ds-2
- experimental 3.3.2+git20251103~dc5b136+ds-1
| SDL_BindGPUFragmentStorageTextures(3) | SDL3 FUNCTIONS | SDL_BindGPUFragmentStorageTextures(3) |
NAME¶
SDL_BindGPUFragmentStorageTextures - Binds storage textures for use on the fragment shader.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUFragmentStorageTextures(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
SDL_GPUTexture *const *storage_textures,
Uint32 num_bindings);
DESCRIPTION¶
These textures must have been created with
SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the fragment storage texture slot to begin binding from.
- storage_textures
- an array of storage textures.
- num_bindings
- the number of storage textures to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateGPUShader(3)
| SDL 3.2.10 | Simple Directmedia Layer |