table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_BindGPUVertexBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUVertexBuffers(3) | 
NAME¶
SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUVertexBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUBufferBinding *bindings,
    Uint32 num_bindings);
FUNCTION PARAMETERS¶
- render_pass
 - a render pass handle.
 - first_slot
 - the vertex buffer slot to begin binding from.
 - bindings
 - an array of SDL_GPUBufferBinding
    
structs containing vertex buffers and offset values. - num_bindings
 - the number of bindings in the bindings array.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |