table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_CopyGPUTextureToTexture(3) | SDL3 FUNCTIONS | SDL_CopyGPUTextureToTexture(3) | 
NAME¶
SDL_CopyGPUTextureToTexture - Performs a texture-to-texture copy.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_CopyGPUTextureToTexture(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTextureLocation *source,
    const SDL_GPUTextureLocation *destination,
    Uint32 w,
    Uint32 h,
    Uint32 d,
    bool cycle);
DESCRIPTION¶
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
FUNCTION PARAMETERS¶
- copy_pass
 - a copy pass handle.
 - source
 - a source texture region.
 - destination
 - a destination texture region.
 - w
 - the width of the region to copy.
 - h
 - the height of the region to copy.
 - d
 - the depth of the region to copy.
 - cycle
 - if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |