table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadTouchpadFinger(3) | SDL3 FUNCTIONS | SDL_GetGamepadTouchpadFinger(3) | 
NAME¶
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
FUNCTION PARAMETERS¶
- gamepad
 - a gamepad.
 - touchpad
 - a touchpad.
 - finger
 - a finger.
 - down
 - a pointer filled with true if the finger is down, false otherwise, may be NULL.
 - x
 - a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.
 - y
 - a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.
 - pressure
 - a pointer filled with pressure value, may be NULL.
 
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.10 | Simple Directmedia Layer |