table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadTypeFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadTypeFromString(3) | 
NAME¶
SDL_GetGamepadTypeFromString - Convert a string into
    SDL_GamepadType
  
   enum.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
DESCRIPTION¶
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
  
   mapping. You do not normally need to call this function unless you are
    parsing SDL_Gamepad
  
   mappings in your own code.
FUNCTION PARAMETERS¶
- str
 - string representing a SDL_GamepadType
    
type. 
RETURN VALUE¶
( SDL_GamepadType ) Returns the
SDL_GamepadType
  
   enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if
    no match was found.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.10 | Simple Directmedia Layer |