table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetRendererProperties(3) | SDL3 FUNCTIONS | SDL_GetRendererProperties(3) | 
NAME¶
SDL_GetRendererProperties - Get the properties associated with a renderer.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer);
DESCRIPTION¶
The following read-only properties are provided by SDL:
• SDL_PROP_RENDERER_NAME_STRING : the
  
   name of the rendering driver
• SDL_PROP_RENDERER_WINDOW_POINTER :
  
   the window where rendering is displayed, if any
• SDL_PROP_RENDERER_SURFACE_POINTER :
  
   the surface where rendering is displayed, if this is a software renderer
  
   without a window
• SDL_PROP_RENDERER_VSYNC_NUMBER : the
  
   current vsync setting
• SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER :
  
   the maximum texture width and height
• SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER :
  
   a (const SDL_PixelFormat
  
   *) array of pixel formats,
  
   terminated with SDL_PIXELFORMAT_UNKNOWN ,
  
   representing the available texture formats for this renderer.
• SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER :
  
   an SDL_Colorspace
  
   value describing the colorspace for
  
   output to the display, defaults to
SDL_COLORSPACE_SRGB .
• SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN :
  
   true if the output colorspace is
SDL_COLORSPACE_SRGB_LINEAR
  
   and the renderer
  
   is showing on a display with HDR enabled. This property can change
  
   dynamically when
SDL_EVENT_WINDOW_HDR_STATE_CHANGED
  
   is sent.
• SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT :
  
   the value of SDR white in the
SDL_COLORSPACE_SRGB_LINEAR
  
   colorspace. When
  
   HDR is enabled, this value is automatically multiplied into the color
  
   scale. This property can change dynamically when
SDL_EVENT_WINDOW_HDR_STATE_CHANGED
  
   is sent.
• SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT :
  
   the additional high dynamic range that can be displayed, in terms of the
  
   SDR white point. When HDR is not enabled, this will be 1.0. This property
  
   can change dynamically when
SDL_EVENT_WINDOW_HDR_STATE_CHANGED
  
   is sent.
With the direct3d renderer:
• SDL_PROP_RENDERER_D3D9_DEVICE_POINTER :
  
   the IDirect3DDevice9 associated with the renderer
With the direct3d11 renderer:
• SDL_PROP_RENDERER_D3D11_DEVICE_POINTER :
  
   the ID3D11Device associated with the renderer
• SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER :
  
   the IDXGISwapChain1 associated with the renderer. This may change when
  
   the window is resized.
With the direct3d12 renderer:
• SDL_PROP_RENDERER_D3D12_DEVICE_POINTER :
  
   the ID3D12Device associated with the renderer
• SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER :
  
   the IDXGISwapChain4 associated with the renderer.
• SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER :
  
   the ID3D12CommandQueue associated with the renderer
With the vulkan renderer:
• SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER :
  
   the VkInstance associated with the renderer
• SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER :
  
   the VkSurfaceKHR associated with the renderer
• SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER :
  
   the VkPhysicalDevice associated with the renderer
• SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER :
  
   the VkDevice associated with the renderer
•
    SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
  
   the queue family index used for rendering
•
    SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
  
   the queue family index used for presentation
•
    SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER :
  
   the number of swapchain images, or potential frames in flight, used by
  
   the Vulkan renderer
With the gpu renderer:
• SDL_PROP_RENDERER_GPU_DEVICE_POINTER :
  
   the SDL_GPUDevice
  
   associated with the renderer
FUNCTION PARAMETERS¶
- renderer
 - the rendering context.
 
RETURN VALUE¶
( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |