table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_RenderTextureTiled(3) | SDL3 FUNCTIONS | SDL_RenderTextureTiled(3) | 
NAME¶
SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
DESCRIPTION¶
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
FUNCTION PARAMETERS¶
- renderer
 - the renderer which should copy parts of a texture.
 - texture
 - the source texture.
 - srcrect
 - a pointer to the source rectangle, or NULL for the entire texture.
 - scale
 - the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
 - dstrect
 - a pointer to the destination rectangle, or NULL for the entire rendering target.
 
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_RenderTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |