table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_UpdateNVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateNVTexture(3) | 
NAME¶
SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_UpdateNVTexture(SDL_Texture *texture,
                     const SDL_Rect *rect,
                     const Uint8 *Yplane, int Ypitch,
                     const Uint8 *UVplane, int UVpitch);
DESCRIPTION¶
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS¶
- texture
 - the texture to update.
 - rect
 - a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
 - Yplane
 - the raw pixel data for the Y plane.
 - Ypitch
 - the number of bytes between rows of pixel data for the Y plane.
 - UVplane
 - the raw pixel data for the UV plane.
 - UVpitch
 - the number of bytes between rows of pixel data for the UV plane.
 
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_UpdateTexture(3), •(3), SDL_UpdateYUVTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |