table of contents
COMPILED_SPRITE(3alleg4) | Allegro manual | COMPILED_SPRITE(3alleg4) |
NAME¶
COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
typedef struct COMPILED_SPRITE
DESCRIPTION¶
short planar; - set if it's a planar (mode-X) sprite
short color_depth; - color depth of the image
short w, h; - size of the sprite
Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.
SEE ALSO¶
get_compiled_sprite(3alleg4), BITMAP(3alleg4), RLE_SPRITE(3alleg4)
version 4.4.3 | Allegro |