table of contents
GOMOKU(6) | Games Manual | GOMOKU(6) |
NAME¶
gomoku
— game of 5
in a row
SYNOPSIS¶
gomoku |
[-bcdu ] [-D
debugfile] [inputfile] |
DESCRIPTION¶
gomoku
is a two player game where the
object is to get 5 in a row horizontally, vertically or diagonally on a 19
by 19 grid. By convention, black always moves first. With no arguments,
gomoku
will display a playing board and prompt for
moves from the user. Valid moves are a letter for the column and a number
for the row of an empty board location. Entering ``quit" or
``resign" will end the game. You can save the current state of the game
by entering ``save" and supplying a file name when prompted. The
optional file inputfile can be used to restore a saved
game.
The options are:
-b
- This option sets background mode. Input moves are read from standard
input, the computer picks a move, and prints it to standard output. The
first input line should be either ``black" or ``white" to
specify whether
gomoku
has the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c
- Computer versus computer.
gomoku
will play a game against itself. This is mostly used for testing. -d
- Print debugging information. Repeating this option more than once yields more detailed information.
-D
debugfile- Print the debug information to debugfile instead of to the standard output.
-u
- User versus user. This is mostly used for testing.
AUTHOR¶
Ralph Campbell
ACKNOWLEDGEMENTS¶
The board display routines were based on the
goref
program written by Peter Langston.
August 4, 1994 | Debian |