table of contents
GFXRECON-EXTRACT(1) | User Commands | GFXRECON-EXTRACT(1) |
NAME¶
gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.
DESCRIPTION¶
gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.
Usage:¶
- gfxrecon-extract [-h | --help] [--version] [--dir <dir>] <file>
Required arguments:¶
- <file>
- The GFXReconstruct capture file to be processed.
Optional arguments:¶
- -h
- Print usage information and exit (same as --help).
- --version
- Print version information and exit.
- --dir <dir>
- Place extracted shaders into directory <dir>. Otherwise use <file>.shaders in working directory. Create directory if necessary. Each shader is placed in individual file named sh<handle_id> where handle_id is handle id of the CreateShaderModule call. See gfxrecon-replay --replace-shaders.
- GFXReconstruct Version 0.9.4-unknown (unknown-build-source) Vulkan Header Version 1.2.162
SEE ALSO¶
The full documentation for gfxrecon-extract is maintained as a Texinfo manual. If the info and gfxrecon-extract programs are properly installed at your site, the command
- info gfxrecon-extract
should give you access to the complete manual.
June 2021 | gfxrecon-extract version info: |