table of contents
| SbCylinderPlaneProjector(3IV)() | SbCylinderPlaneProjector(3IV)() | 
NAME¶
SbCylinderPlaneProjector — cylinder-plane projector
INHERITS FROM¶
SbProjector > SbCylinderProjector > SbCylinderSectionProjector > SbCylinderPlaneProjector
SYNOPSIS¶
#include <Inventor/projectors/SbCylinderPlaneProjector.h>
  
  Methods from class SbCylinderPlaneProjector:
  
  
  	SbCylinderPlaneProjector(float edgeTol = .9, SbBool
    orientToEye = TRUE)
  
  
  	SbCylinderPlaneProjector(const SbCylinder &cyl,
    float edgeTol = .9, SbBool orientToEye = TRUE)
  
  
  	~SbCylinderPlaneProjector()
  
  Methods from class SbCylinderSectionProjector:
  
  
  void	setTolerance(float edgeTol)
  
  
  float	getTolerance() const
  
  
  SbBool	isWithinTolerance(const SbVec3f
  &point)
  
  Methods from class SbCylinderProjector:
  
  
  SbVec3f	projectAndGetRotation(const SbVec2f
    &point, SbRotation &rot)
  
  
  virtual SbRotation	getRotation(const SbVec3f
    &point1, const SbVec3f &point2)
  
  
  void	setCylinder(const SbCylinder &cyl)
  
  
  const SbCylinder &	getCylinder() const
  
  
  void	setOrientToEye(SbBool orientToEye)
  
  
  SbBool	isOrientToEye() const
  
  
  void	setFront(SbBool isFront)
  
  
  SbBool	isFront() const
  
  
  SbBool	isPointInFront(const SbVec3f &point)
    const
  
  Methods from class SbProjector:
  
  
  virtual SbVec3f	project(const SbVec2f &point)
  
  
  virtual void	setViewVolume(const SbViewVolume
    &vol)
  
  
  const SbViewVolume &	getViewVolume() const
  
  
  virtual void	setWorkingSpace(const SbMatrix
    &space)
  
  
  const SbMatrix &	getWorkingSpace() const
  
  
  virtual SbProjector *	copy() const
DESCRIPTION¶
SbCylinderPlaneProjector projects a window space point (usually based on the mouse location) onto a surface defined by a cylinder and plane cutting through the cylinder. Two projected points can produce a rotation along the cylinder's axis. When the mouse position projects onto the plane, the rotations will be as if the plane is being dragged, causing the cylinder to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are typically used to write interactive 3D manipulators and viewers.
METHODS¶
	SbCylinderPlaneProjector(float edgeTol =
    .9, SbBool orientToEye = TRUE)
  
  
  	SbCylinderPlaneProjector(const SbCylinder &cyl,
    float edgeTol = .9, SbBool orientToEye = TRUE)
  
  
  Constructors. The first uses a default cylinder aligned with the Y axis with
    radius 1.0; the cylinder is supplied in the second. The position of the
    plane is specified as a fraction of the cylinder radius with the parameter
    edgeTol. A tolerance value of 1.0 positions the plane down the center
    of the cylinder. A tolerance value of 0.5 defines the longitudinal plane
    halfway between the center and the outside edge of the cylinder. The default
    value is .9, so that almost half the cylinder is in front of the plane. The
    orientToEye parameter determines whether the plane is perpendicular
    to the eye, or perpendicular to the cylinder's Z axis. Setting that
    parameter to TRUE (the default) specifies that the plane be perpendicular to
    the eye, which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
  
  
  	~SbCylinderPlaneProjector()
  
  
  Destructor.
  
SEE ALSO¶
SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector