table of contents
SbSpherePlaneProjector(3IV)() | SbSpherePlaneProjector(3IV)() |
NAME¶
SbSpherePlaneProjector — sphere-plane projector
INHERITS FROM¶
SbProjector > SbSphereProjector > SbSphereSectionProjector > SbSpherePlaneProjector
SYNOPSIS¶
#include <Inventor/projectors/SbSpherePlaneProjector.h>
Methods from class SbSpherePlaneProjector:
SbSpherePlaneProjector(float edgeTol = .9, SbBool
orientToEye = TRUE)
SbSpherePlaneProjector(const SbSphere &sph, float
edgeTol = .9, SbBool orientToEye = TRUE)
~SbSpherePlaneProjector()
Methods from class SbSphereSectionProjector:
void setTolerance(float edgeTol)
float getTolerance() const
void setRadialFactor(float radialFactor = 0.0)
float getRadialFactor() const
SbBool isWithinTolerance(const SbVec3f
&point)
Methods from class SbSphereProjector:
SbVec3f projectAndGetRotation(const SbVec2f
&point, SbRotation &rot)
virtual SbRotation getRotation(const SbVec3f
&point1, const SbVec3f &point2)
void setSphere(const SbSphere &sph)
const SbSphere & getSphere() const
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
void setFront(SbBool isFront)
SbBool isFront() const
SbBool isPointInFront(const SbVec3f &point)
const
Methods from class SbProjector:
virtual SbVec3f project(const SbVec2f &point)
virtual void setViewVolume(const SbViewVolume
&vol)
const SbViewVolume & getViewVolume() const
virtual void setWorkingSpace(const SbMatrix
&space)
const SbMatrix & getWorkingSpace() const
virtual SbProjector * copy() const
DESCRIPTION¶
SbSpherePlaneProjector projects a window space point (usually based on the mouse location) onto a surface defined by a sphere and plane cutting through the sphere. Two projected points can produce a rotation about the sphere's center. When the mouse position projects onto the plane, the rotations will be as if the plane is being dragged, causing the sphere to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.
METHODS¶
SbSpherePlaneProjector(float edgeTol =
.9, SbBool orientToEye = TRUE)
SbSpherePlaneProjector(const SbSphere &sph, float
edgeTol = .9, SbBool orientToEye = TRUE)
Constructors. The first uses a default sphere centered at the origin with
radius 1.0; the sphere is supplied in the second. The position of the plane
is specified as a fraction of the sphere radius with the parameter
edgeTol. A tolerance value of 1.0 positions the plane down the center
of the sphere. A tolerance value of 0.5 defines the longitudinal plane
halfway between the center and the outside edge of the sphere. The default
value is .9, so that almost half the sphere is in front of the plane. The
orientToEye parameter determines whether the plane is perpendicular
to the eye, or perpendicular to the sphere's Z axis. Setting that parameter
to TRUE (the default) specifies that the plane be perpendicular to the eye,
which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
~SbSpherePlaneProjector()
Destructor.
SEE ALSO¶
SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSphereSheetProjector