table of contents
SbSphereSectionProjector(3IV)() | SbSphereSectionProjector(3IV)() |
NAME¶
SbSphereSectionProjector — sphere-section projector
INHERITS FROM¶
SbProjector > SbSphereProjector > SbSphereSectionProjector
SYNOPSIS¶
#include <Inventor/projectors/SbSphereSectionProjector.h>
Methods from class SbSphereSectionProjector:
SbSphereSectionProjector(float edgeTol = .9, SbBool
orientToEye = TRUE)
SbSphereSectionProjector(const SbSphere &sph,
float edgeTol = .9, SbBool orientToEye = TRUE)
~SbSphereSectionProjector()
void setTolerance(float edgeTol)
float getTolerance() const
void setRadialFactor(float radialFactor = 0.0)
float getRadialFactor() const
SbBool isWithinTolerance(const SbVec3f
&point)
Methods from class SbSphereProjector:
SbVec3f projectAndGetRotation(const SbVec2f
&point, SbRotation &rot)
virtual SbRotation getRotation(const SbVec3f
&point1, const SbVec3f &point2)
void setSphere(const SbSphere &sph)
const SbSphere & getSphere() const
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
void setFront(SbBool isFront)
SbBool isFront() const
SbBool isPointInFront(const SbVec3f &point)
const
Methods from class SbProjector:
virtual SbVec3f project(const SbVec2f &point)
virtual void setViewVolume(const SbViewVolume
&vol)
const SbViewVolume & getViewVolume() const
virtual void setWorkingSpace(const SbMatrix
&space)
const SbMatrix & getWorkingSpace() const
virtual SbProjector * copy() const
DESCRIPTION¶
SbSphereSectionProjector projects a window space point (usually based on the mouse location) onto the section of a sphere that has been sliced by a plane. Two projected points can produce a rotation about the sphere's center. The tolerance slice can be specified as a fraction of the radius of the sphere. The projection point will not extend beyond the sliced portion of the sphere.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.
METHODS¶
SbSphereSectionProjector(float edgeTol =
.9, SbBool orientToEye = TRUE)
SbSphereSectionProjector(const SbSphere &sph,
float edgeTol = .9, SbBool orientToEye = TRUE)
Constructors. The first uses a default sphere centered at the origin with
radius 1.0; the sphere is supplied in the second. The position of the plane
which slices the sphere into a section is specified as a fraction of the
sphere radius with the parameter edgeTol. A tolerance value of 1.0
positions the plane down the center of the sphere. A tolerance value of 0.5
defines the longitudinal plane halfway between the center and the outside
edge of the sphere. The default value is .9, so that almost half the sphere
is in front of the plane. The orientToEye parameter determines
whether the plane is perpendicular to the eye, or perpendicular to the
sphere's Z axis. Setting that parameter to TRUE (the default) specifies that
the plane be perpendicular to the eye, which is most often the desired
behavior.
The default view volume is undefined, and the working space is identity.
~SbSphereSectionProjector()
Destructor.
void setTolerance(float edgeTol)
float getTolerance() const
Set and get the edge tolerance as a fraction of the radius of the sphere. If
this is 1.0, the projector is a hemisphere. If this is .1, the projector is
a slice of the sphere with radius .1*radius. Default is .9.
void setRadialFactor(float radialFactor = 0.0)
float getRadialFactor() const
Set and get the radial rotation factor. When the mouse is dragged off the edge
of the sphere, the mouse motion can be classified as either tangential
(moving in a circle around the sphere) or radial (moving toward or away from
the center). The tangential motion will always map to a rotation around the
center, (like the hands of a clock). The radial motion, by default, has no
effect. But if you set the radialFactor to be > 0.0, this motion
will make the sphere rotate as if the mouse is pulling the top of the sphere
out toward the mouse. If radialFactor = 1.0, then pulling has a
`normal' feel (that is, the mouse motion causes the same amount of rotation
as if you had rotated by hitting the actual surface of the sphere). Default
is 0.0
SbBool isWithinTolerance(const SbVec3f &point)
Find whether this point on the sphere or tolerance plane is within
tolerance.
SEE ALSO¶
SbCylinderProjector, SbCylinderSectionProjector, SbCylinderPlaneProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereSheetProjector