table of contents
| SoNodeKitPath(3IV)() | SoNodeKitPath(3IV)() | 
NAME¶
SoNodeKitPath — path that points to a list of hierarchical nodekits
INHERITS FROM¶
SoBase > SoPath > SoNodeKitPath
SYNOPSIS¶
#include <Inventor/SoNodeKitPath.h>
  
  Methods from class SoNodeKitPath:
  
  
  void	append(SoBaseKit *childKit)
  
  
  void	append(const SoNodeKitPath *fromPath)
  
  
  void	pop()
  
  
  SoNode *	getTail() const
  
  
  SoNode *	getNode(int i) const
  
  
  SoNode *	getNodeFromTail(int i) const
  
  
  int	getLength() const
  
  
  void	truncate(int start)
  
  
  SbBool	containsNode(const SoNodeKit *nodeKit)
    const
  
  
  int	findFork(const SoNodeKitPath *path) const
  
  
  friend int	operator ==(const SoNodeKitPath &p1,
    const SoNodeKitPath &p2)
  
  Methods from class SoPath:
  
  
  void	setHead(SoNode *node)
  
  
  SoNode *	getHead() const
  
  
  SbBool	containsPath(const SoPath *path) const
  
  
  SoPath *	copy(int startFromNodeIndex = 0, int numNodes
    = 0) const
  
  
  static SoPath *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoPathList &list)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  static SoType	getClassTypeId()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
SoNodeKitPath is a subclass of SoPath that lets you look at nodekits below the top nodekit in the path. Since nodekits have hidden children, when you call getTail() on a regular path, it returns the top-most nodekit on the path. This occurs even though the path might contain extra internal information leading to a node far deeper in the scene graph. For example, when picking an object inside an SoSceneKit, the regular path would end at the scenekit. But a nodekit path would continue further down listing the other nodekits below it in the path.
Intermediary (private) nodes between nodekits are not included in the nodekit path.
Note that there is no constructor for an SoNodeKitPath, so you can not create one. Rather, you cast an (SoPath *) into an (SoNodeKitPath *), which returns nodekit-style values from all the same questions as SoPath.
Also, some methods of SoPath may not be called on an SoNodeKitPath. Any methods which take a regular SoNode as an argument (except for setHead()) are not accessible, and replaced by methods that take an SoBaseKit as an argument instead. Methods which allow the programmer to refer to the child index of a node beneath its parent are also inaccessible; since a SoNodeKitPath only shows nodekits and hides any private parts, successive nodekits in the path may not actually be parent and child.
METHODS¶
void	append(SoBaseKit *childKit)
  
  
  Adds childKit to end of chain; uses first occurrence of childKit
    as a part within current last nodekit. If the path is empty, this is
    equivalent to setHead(childKit).
  
  
  void	append(const SoNodeKitPath *fromPath)
  
  
  Adds all nodekits in fromPath's chain to end of chain; the head node of
    fromPath must be the same as or a child of the current tail node.
  
  
  void	pop()
  
  
  Pops the last nodekit off the end of the path.
  
  
  SoNode *	getTail() const
  
  
  Return the last nodekit in a path chain. Note that getHead() is not
    redefined from SoPath, since an SoNodeKitPath need not begin
    with a nodekit; the restriction is placed only on successive nodes on the
    path.
  
  
  SoNode *	getNode(int i) const
  
  
  Returns a pointer to the i'th node in the nodekit path.
  
  
  SoNode *	getNodeFromTail(int i) const
  
  
  Returns a pointer to the i'th nodekit in the chain, counting backward
    from the tail nodekit. Passing 0 for i returns the tail nodekit.
  
  
  int	getLength() const
  
  
  Returns length of path chain (number of nodekits).
  
  
  void	truncate(int start)
  
  
  Truncates the path chain, removing all nodes from index start on.
    Calling truncate(0) empties the path entirely.
  
  
  SbBool	containsNode(const SoNodeKit *nodeKit)
    const
  
  
  Returns TRUE if the passed nodekit is found anywhere in the path chain.
  
  
  int	findFork(const SoNodeKitPath *path) const
  
  
  If the two paths have different head nodes, this returns -1. Otherwise, it
    returns the path chain index of the last nodekit (starting at the head) that
    is the same for both paths.
  
  
  friend int	operator ==(const SoNodeKitPath &p1,
    const SoNodeKitPath &p2)
  
  
  Returns TRUE if all node pointers in the two nodekit path chains are
  equal.
  
SEE ALSO¶
SoBaseKit, SoPath, SoRayPickAction, SoSearchAction