table of contents
SoOneShotSensor(3IV)() | SoOneShotSensor(3IV)() |
NAME¶
SoOneShotSensor — sensor for one-time only callbacks
INHERITS FROM¶
SoSensor > SoDelayQueueSensor > SoOneShotSensor
SYNOPSIS¶
#include <Inventor/sensors/SoOneShotSensor.h>
Methods from class SoOneShotSensor:
SoOneShotSensor()
SoOneShotSensor(SoSensorCB *func, void *data)
~SoOneShotSensor()
Methods from class SoDelayQueueSensor:
void setPriority(uint32_t pri)
uint32_t getPriority()
static uint32_t getDefaultPriority()
virtual void schedule()
virtual void unschedule()
virtual SbBool isScheduled()
Methods from class SoSensor:
void setFunction(SoSensorCB *callbackFunction)
SoSensorCB * getFunction() const
void setData(void *callbackData)
void * getData() const
DESCRIPTION¶
A one-shot sensor is triggered once after it is scheduled, when the delay queue is processed. Like all delay queue sensors, one-shot sensors with a non-zero priority are just added to the delay queue when scheduled; if they are scheduled again before the delay queue is processed nothing happens, and they are guaranteed to be called only once when the delay queue is processed. For example, a one-shot sensor whose callback function redraws the scene might be scheduled whenever the scene graph changes and whenever a window-system event reporting that the window changed size occurs. By using a one-shot, the scene will only be redrawn once even if a window-changed-size event occurs just after the scene graph is modified (or if several window-changed-size events occur in a row).
Calling schedule() in the callback function is a useful way of getting something to happen repeatedly as often as possible, while still handling events and timeouts.
A priority 0 one-shot sensor isn't very useful, since scheduling it is exactly the same as directly calling its callback function.
METHODS¶
SoOneShotSensor()
SoOneShotSensor(SoSensorCB *func, void *data)
Creation methods. The second method takes the callback function and data to be
called when the sensor is triggered.
~SoOneShotSensor()
Destroys the sensor, freeing up any memory associated with it after
unscheduling it.
SEE ALSO¶
SoIdleSensor, SoDelayQueueSensor