table of contents
SoPerspectiveCamera(3IV)() | SoPerspectiveCamera(3IV)() |
NAME¶
SoPerspectiveCamera — perspective camera node
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoCamera > SoPerspectiveCamera
SYNOPSIS¶
#include <Inventor/nodes/SoPerspectiveCamera.h>
Fields from class SoPerspectiveCamera:
SoSFFloat heightAngle
Fields from class SoCamera:
SoSFEnum viewportMapping
SoSFVec3f position
SoSFRotation orientation
SoSFFloat aspectRatio
SoSFFloat nearDistance
SoSFFloat farDistance
SoSFFloat focalDistance
Methods from class SoPerspectiveCamera:
SoPerspectiveCamera()
static SoType getClassTypeId()
Methods from class SoCamera:
void pointAt(const SbVec3f &targetPoint)
virtual void scaleHeight(float scaleFactor)
virtual SbViewVolume getViewVolume(float
useAspectRatio = 0.0) const
void viewAll(SoNode *sceneRoot, const SbViewportRegion
&vpRegion, float slack = 1.0)
void viewAll(SoPath *path, const SbViewportRegion
&vpRegion, float slack = 1.0)
SbViewportRegion getViewportBounds(const
SbViewportRegion ®ion) const
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid.
By default, the camera is located at (0,0,1) and looks along the negative z-axis; the position and orientation fields can be used to change these values. The heightAngle field defines the total vertical angle of the viewing volume; this and the aspectRatio field determine the horizontal angle.
FIELDS¶
SoSFFloat heightAngle
Vertical angle of the viewing volume.
METHODS¶
SoPerspectiveCamera()
Creates a perspective camera node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoHandleEventAction, SoRayPickAction
Sets the viewport and camera information in the state.
FILE FORMAT/DEFAULTS¶
PerspectiveCamera {
viewportMapping ADJUST_CAMERA position 0 0 1 orientation 0 0 1 0 aspectRatio 1 nearDistance 1 farDistance 10 focalDistance 5 heightAngle 0.785398
}
SEE ALSO¶
SbViewVolume, SoOrthographicCamera