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SoPointLightDragger(3IV)() SoPointLightDragger(3IV)()

NAME

SoPointLightDragger — sun-shaped icon you can translate in 3D by dragging with the mouse

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoPointLightDragger

SYNOPSIS

#include <Inventor/draggers/SoPointLightDragger.h>


Fields from class SoPointLightDragger:


SoSFVec3f translation


Fields from class SoDragger:


SoSFBool isActive


Fields from class SoInteractionKit:


SoSFEnum renderCaching

SoSFEnum boundingBoxCaching

SoSFEnum renderCulling

SoSFEnum pickCulling


Parts from class SoBaseKit:


(SoNodeKitListPart) callbackList


Methods from class SoPointLightDragger:


SoPointLightDragger()

static const SoNodekitCatalog * getClassNodekitCatalog() const

static SoType getClassTypeId()


Methods from class SoDragger:


void addStartCallback(SoDraggerCB *f, void *userData = NULL)

void removeStartCallback(SoDraggerCB *f, void *userData = NULL)

void addMotionCallback(SoDraggerCB *f, void *userData = NULL)

void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)

void addFinishCallback(SoDraggerCB *f, void *userData = NULL)

void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)

void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)

void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)

SbBool enableValueChangedCallbacks()

void setMinGesture(int pixels)

int getMinGesture() const

static void setMinScale(float newMinScale)

static float getMinScale()


Methods from class SoInteractionKit:


virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )


Methods from class SoBaseKit:


virtual const SoNodekitCatalog * getNodekitCatalog() const

virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)

SbString getPartString(const SoBase *part)

virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)

virtual SbBool setPart(const SbName &partName, SoNode *newPart)

SbBool set(char *partName, char *parameters)

SbBool set(char *nameValuePairs)

static SbBool isSearchingChildren()

static void setSearchingChildren(SbBool newVal)


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


Macros from class SoBaseKit:

SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)

DESCRIPTION

SoPointLightDragger is a dragger that looks like a point light source, can be translated in three directions, and has a translation field that always reflects its position in local space. The point light dragger also has a special material part which can be used to make it take on the color of a light source.

Remember: This is not a light source! It just looks like one. If you want to move a light with this dragger, you can either:

[a] Use an SoPointLightManip, which is subclassed from SoLight. It creates one of these draggers and uses it as the interface to change the location of its light source (see the SoPointLightManip reference page). The manipulator also edits the material part of this dragger to match the color of light the manipulator is producing.

[b] Use a field-to-field connection to connect the location of a light source from this dragger's translation field.

This dragger contains an SoDragPointDragger, which you drag through 3-space using an integrated set of linear and planar draggers. (For detailed information on how to use SoDragPointDragger, see its reference page.) The point light dragger sets the planar translation parts of this dragPoint dragger with a new default that looks like a shining sun emanating rays of light (okay, so use your imagination).

By changing the material part you can change the color of the sun shape, because the default part contains no SoMaterial nodes. This fact enables the SoPointLightManip (not the dragger, the manipulator) to color its dragger to match the color of the light it is emanating. Recall that a point light manip is derived from SoLight and creates a point light dragger to provide an interface and geometrical presence on screen. The manipulator also has a color field; when the light color changes, it changes the material part of its dragger so that they match.

You can change the parts in any instance of this dragger using setPart().

The default part geometries are defined as resources for this SoPointLightDragger class. They are detailed in the Dragger Resources section of the online reference page for this class. You can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/pointLightDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory.

FIELDS


SoSFVec3f translation

Position of the dragger.


METHODS


SoPointLightDragger()

Constructor.



static const SoNodekitCatalog * getClassNodekitCatalog() const

Returns an SoNodekitCatalog for this class



static SoType getClassTypeId()

Returns type identifier for this class.


CATALOG PARTS

All parts
NULL by
Part Name Part Type Default Type Default
callbackList NodeKitListPart -- yes
material Material -- yes
translator DragPointDragger -- yes
Extra information for list parts from above table
Part Name Container Type Permissible Types
callbackList Separator Callback, EventCallback

DRAGGER RESOURCES

.in 0n+.5i Resource: pointLightOverallMaterial
.in 0n+.5i Part: material

Appearance: white. half strength emissive, half strength diffuse

Description: sets material for the sun shape when stationary. Resource for the moving sun, pointLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting.

.in 0n+.5i Resource: pointLightTranslatorPlaneTranslator
.in 0n+.5i Parts: translator.yzTranslator.translator
translator.xzTranslator.translator
translator.xyTranslator.translator

Appearance: sun shape with no material

Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively.

.in 0n+.5i Resource: pointLightTranslatorPlaneTranslatorActive
.in 0n+.5i Parts: translator.yzTranslator.translatorActive
translator.xzTranslator.translatorActive
translator.xyTranslator.translatorActive

Appearance: yellow sun shape

Description: shown during planar dragging in the yz, xz, and xy planes respectively.

.in 0n+.5i Resource: pointLightTranslatorLineTranslator
.in 0n+.5i Parts: translator.xTranslator.translator
translator.yTranslator.translator
translator.zTranslator.translator

Appearance: white cylinder

Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively.

.in 0n+.5i Resource: pointLightTranslatorLineTranslatorActive
.in 0n+.5i Parts: translator.xTranslator.translatorActive
translator.yTranslator.translatorActive
translator.zTranslator.translatorActive

Appearance: yellow cylinder

Description: shown during linear dragging in the x, y, and z directions respectively.

FILE FORMAT/DEFAULTS

PointLightDragger {

renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO isActive FALSE translation 0 0 0 callbackList NULL material <pointLightOverallMaterial resource> translator DragPointDragger { } translator.yzTranslator.translator <pointLightTranslatorPlaneTranslator resource> translator.xzTranslator.translator <pointLightTranslatorPlaneTranslator resource> translator.xyTranslator.translator <pointLightTranslatorPlaneTranslator resource> translator.yzTranslator.translatorActive <pointLightTranslatorPlaneTranslatorActive resource> translator.xzTranslator.translatorActive <pointLightTranslatorPlaneTranslatorActive resource> translator.xyTranslator.translatorActive <pointLightTranslatorPlaneTranslatorActive resource> translator.xTranslator.translator <pointLightTranslatorLineTranslator resource> translator.yTranslator.translator <pointLightTranslatorLineTranslator resource> translator.zTranslator.translator <pointLightTranslatorLineTranslator resource> translator.xTranslator.translatorActive <pointLightTranslatorLineTranslatorActive resource> translator.yTranslator.translatorActive <pointLightTranslatorLineTranslatorActive resource> translator.zTranslator.translatorActive <pointLightTranslatorLineTranslatorActive resource>
}

SEE ALSO

SoInteractionKit, SoDragger, SoCenterballDragger, SoDirectionalLightDragger, SoDragPointDragger, SoHandleBoxDragger, SoJackDragger, SoRotateCylindricalDragger, SoRotateDiscDragger, SoRotateSphericalDragger, SoScale1Dragger, SoScale2Dragger, SoScale2UniformDragger, SoScaleUniformDragger, SoSpotLightDragger, SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger, SoTransformBoxDragger, SoTransformerDragger, SoTranslate1Dragger, SoTranslate2Dragger