table of contents
| SoXtDirectionalLightEditor(3IV)() | SoXtDirectionalLightEditor(3IV)() | 
NAME¶
SoXtDirectionalLightEditor — component for editing directional lights
INHERITS FROM¶
SoXtComponent > SoXtDirectionalLightEditor
SYNOPSIS¶
#include <Inventor/Xt/SoXtDirectionalLightEditor.h>
  
  typedef void	SoXtDirectionalLightEditorCB(void
    *userData, const SoDirectionalLight *light)
  
  Methods from class SoXtDirectionalLightEditor:
  
  
  	SoXtDirectionalLightEditor(Widget parent = NULL,
    const char *name = NULL, SbBool buildInsideParent = TRUE)
  
  
  	~SoXtDirectionalLightEditor()
  
  
  void	attach(SoPath *pathToLight)
  
  
  void	detach()
  
  
  SbBool	isAttached()
  
  
  void	addLightChangedCallback(SoXtDirectionalLightEditorCB
    *f, void *userData = NULL)
  
  
  void	removeLightChangedCallback(SoXtDirectionalLightEditorCB
    *f, void *userData = NULL)
  
  
  void	setLight(const SoDirectionalLight
    &newLight)
  
  
  const SoDirectionalLight &	getLight()
  const
  
  Methods from class SoXtComponent:
  
  
  virtual void	show()
  
  
  virtual void	hide()
  
  
  SbBool	isVisible()
  
  
  Widget	getWidget() const
  
  
  SbBool	isTopLevelShell() const
  
  
  Widget	getShellWidget() const
  
  
  Widget	getParentWidget() const
  
  
  void	setSize(const SbVec2s &size)
  
  
  SbVec2s	getSize()
  
  
  Display *	getDisplay()
  
  
  void	setTitle(const char *newTitle)
  
  
  const char *	getTitle() const
  
  
  void	setIconTitle(const char *newIconTitle)
  
  
  const char *	getIconTitle() const
  
  
  void	setWindowCloseCallback(SoXtComponentCB *func,
    void *data = NULL)
  
  
  static SoXtComponent *	getComponent(Widget w)
  
  
  const char *	getWidgetName() const
  
  
  const char *	getClassName() const
DESCRIPTION¶
This class is used to edit an SoDirectionalLight node (color, intensity, and direction are changed). In addition to directly editing directional light nodes, the editor can also be used with callbacks which will be called whenever the light is changed. The component consists of a render area and a value slider in the main window, with controls to display a color picker. In the render area there appears a sphere representing the world, and a directional light manipulator representing the direction of the light. Picking on the manipulator and moving the mouse provides direct manipulation of the light direction. The color picker is used to edit the color, and the value slider edits the intensity.
The editor can currently be attached to only one light at a time. Attaching to two different lights will automatically detach the first one before attaching the second.
METHODS¶
	SoXtDirectionalLightEditor(Widget parent
    = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE)
  
  
  	~SoXtDirectionalLightEditor()
  
  
  Constructor and destructor.
  
  
  void	attach(SoPath *pathToLight)
  
  
  void	detach()
  
  
  Attach/detach the editor to/from a directional light. When attached, changes
    made in the editor directly affect the attached light.
  
  
  SbBool	isAttached()
  
  
  Returns TRUE if the editor is attached.
  
  
  void	addLightChangedCallback(SoXtDirectionalLightEditorCB
    *f, void *userData = NULL)
  
  
  void	removeLightChangedCallback(SoXtDirectionalLightEditorCB
    *f, void *userData = NULL)
  
  
  Additional way of using the directional light editor, by registering a
    callback and setting the light.
  
  
  void	setLight(const SoDirectionalLight
    &newLight)
  
  
  const SoDirectionalLight &	getLight() const
  
  
  Set new light values, and get the current light values.
  
SEE ALSO¶
SoXtComponent, SoDirectionalLight