table of contents
SoXtFlyViewer(3IV)() | SoXtFlyViewer(3IV)() |
NAME¶
SoXtFlyViewer — viewer component for flying through space, with a constant world up
INHERITS FROM¶
SoXtComponent > SoXtGLWidget > SoXtRenderArea > SoXtViewer > SoXtFullViewer > SoXtConstrainedViewer > SoXtFlyViewer
SYNOPSIS¶
#include <Inventor/Xt/viewers/SoXtFlyViewer.h>
Methods from class SoXtFlyViewer:
SoXtFlyViewer(Widget parent = NULL, const char *name
= NULL, SbBool buildInsideParent = TRUE, SoXtFullViewer::BuildFlag flag =
BUILD_ALL, SoXtViewer::Type type = BROWSER)
~SoXtFlyViewer()
Methods from class SoXtConstrainedViewer:
void setUpDirection(const SbVec3f
&newUpDirection)
SbVec3f getUpDirection()
Methods from class SoXtFullViewer:
void setDecoration(SbBool onOrOff)
SbBool isDecoration()
void setPopupMenuEnabled(SbBool trueOrFalse)
SbBool isPopupMenuEnabled()
Widget getAppPushButtonParent() const
void addAppPushButton(Widget newButton)
void insertAppPushButton(Widget newButton, int
index)
void removeAppPushButton(Widget oldButton)
int findAppPushButton(Widget oldButton)
int lengthAppPushButton()
Widget getRenderAreaWidget()
Methods from class SoXtViewer:
virtual void setCamera(SoCamera *cam)
SoCamera * getCamera()
virtual void setCameraType(SoType type)
SoType getCameraType()
virtual void viewAll()
virtual void saveHomePosition()
virtual void resetToHomePosition()
virtual void setHeadlight(SbBool onOrOff)
SbBool isHeadlight()
SoDirectionalLight * getHeadlight()
virtual void setDrawStyle(SoXtViewer::DrawType type,
SoXtViewer::DrawStyle style)
SoXtViewer::DrawStyle getDrawStyle(SoXtViewer::DrawType
type)
virtual void setBufferingType(SoXtViewer::BufferType
type)
SoXtViewer::BufferType getBufferingType()
virtual void setViewing(SbBool onOrOff)
SbBool isViewing() const
virtual void setCursorEnabled(SbBool onOrOff)
SbBool isCursorEnabled() const
void setAutoClipping(SbBool onOrOff)
SbBool isAutoClipping() const
virtual void setStereoViewing(SbBool onOrOff)
virtual SbBool isStereoViewing()
void setStereoOffset(float dist)
float getStereoOffset()
void setDetailSeek(SbBool onOrOff)
SbBool isDetailSeek()
void setSeekTime(float seconds)
float getSeekTime()
void addStartCallback(SoXtViewerCB *f, void *userData
= NULL)
void addFinishCallback(SoXtViewerCB *f, void *userData
= NULL)
void removeStartCallback(SoXtViewerCB *f, void
*userData = NULL)
void removeFinishCallback(SoXtViewerCB *f, void
*userData = NULL)
void copyView(Time eventTime)
void pasteView(Time eventTime)
virtual void recomputeSceneSize()
Methods from class SoXtRenderArea:
virtual void setSceneGraph(SoNode *newScene)
virtual SoNode * getSceneGraph()
void setOverlaySceneGraph(SoNode *newScene)
SoNode * getOverlaySceneGraph()
void registerDevice(SoXtDevice *)
void unregisterDevice(SoXtDevice *)
void setBackgroundColor(const SbColor &c)
const SbColor & getBackgroundColor() const
void setBackgroundIndex(int index)
int getBackgroundIndex() const
void setOverlayBackgroundIndex(int index)
int getOverlayBackgroundIndex() const
void setColorMap(int startIndex, int num, const
SbColor *colors)
void setOverlayColorMap(int startIndex, int num, const
SbColor *colors)
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
void setTransparencyType(SoGLRenderAction::TransparencyType
type)
SoGLRenderAction::TransparencyType getTransparencyType()
const
void setAntialiasing(SbBool smoothing, int
numPasses)
void getAntialiasing(SbBool &smoothing, int
&numPasses) const
void setClearBeforeRender(SbBool trueOrFalse)
SbBool isClearBeforeRender() const
void setClearBeforeOverlayRender(SbBool
trueOrFalse)
SbBool isClearBeforeOverlayRender() const
void setAutoRedraw(SbBool trueOrFalse)
SbBool isAutoRedraw() const
void setRedrawPriority(uint32_t priority)
uint32_t getRedrawPriority() const
static uint32_t getDefaultRedrawPriority()
void render()
void renderOverlay()
void scheduleRedraw()
void scheduleOverlayRedraw()
void redrawOnSelectionChange(SoSelection *s)
void redrawOverlayOnSelectionChange(SoSelection
*s)
void setEventCallback(SoXtRenderAreaEventCB *fcn, void
*userData = NULL)
void setGLRenderAction(SoGLRenderAction *ra)
SoGLRenderAction * getGLRenderAction() const
void setOverlayGLRenderAction(SoGLRenderAction
*ra)
SoGLRenderAction * getOverlayGLRenderAction()
const
void setSceneManager(SoSceneManager *sm)
SoSceneManager * getSceneManager() const
void setOverlaySceneManager(SoSceneManager *sm)
SoSceneManager * getOverlaySceneManager()
const
Methods from class SoXtGLWidget:
void setBorder(SbBool onOrOff)
SbBool isBorder() const
virtual void setDoubleBuffer(SbBool onOrOff)
SbBool isDoubleBuffer()
Window getNormalWindow()
Window getOverlayWindow()
GLXContext getNormalContext()
GLXContext getOverlayContext()
Widget getNormalWidget()
Widget getOverlayWidget()
virtual void setNormalVisual(XVisualInfo *vis)
XVisualInfo * getNormalVisual()
virtual void setOverlayVisual(XVisualInfo *vis)
XVisualInfo * getOverlayVisual()
void setDrawToFrontBufferEnable(SbBool enableFlag)
SbBool isDrawToFrontBufferEnable() const
Methods from class SoXtComponent:
virtual void show()
virtual void hide()
SbBool isVisible()
Widget getWidget() const
SbBool isTopLevelShell() const
Widget getShellWidget() const
Widget getParentWidget() const
void setSize(const SbVec2s &size)
SbVec2s getSize()
Display * getDisplay()
void setTitle(const char *newTitle)
const char * getTitle() const
void setIconTitle(const char *newIconTitle)
const char * getIconTitle() const
void setWindowCloseCallback(SoXtComponentCB *func,
void *data = NULL)
static SoXtComponent * getComponent(Widget w)
const char * getWidgetName() const
const char * getClassName() const
DESCRIPTION¶
Fly Viewer — this viewer is intended to simulate flight through space, with a constant world up direction. The viewer only constrains the camera to keep the user from flying upside down. No mouse buttons need to be pressed in order to fly. The mouse position is used only for steering, while mouse clicks are used to increase or decrease the viewer speed.
The viewer allows you to tilt your head up/down/right/left and move in the direction you are looking (forward or backward). The viewer also supports seek to quickly move the camera to a desired object or point.
METHODS¶
SoXtFlyViewer(Widget parent = NULL, const
char *name = NULL, SbBool buildInsideParent = TRUE,
SoXtFullViewer::BuildFlag flag = BUILD_ALL, SoXtViewer::Type type =
BROWSER)
~SoXtFlyViewer()
Constructor and destructor which specifies the viewer type. Please refer to
the SoXtViewer reference page for a description of the viewer
types.
RESOURCES¶
*SoXtFlyViewer.decoration: on (on | off) *SoXtFlyViewer.seekAnimationTime: 2.0 (float) *SoXtFlyViewer.seekTo: point (point | object) *SoXtFlyViewer.seekDistanceUsage: percentage (percentage | absolute) *SoXtFlyViewer.zoomMin: 1.0 (float) *SoXtFlyViewer.zoomMax: 179.0 (float) *SoXtFlyViewer.autoClipping: on (on | off) *SoXtFlyViewer.nearDistance: 2.4 (float, when autoClipping is off) *SoXtFlyViewer.farDistance: 2.8 (float, when autoClipping is off) *SoXtFlyViewer*BackgroundColor: black (color name or hex value)
USAGE¶
Left Mouse: Click to increase speed.
<s> + Left Mouse: Alternative to the Seek button. Press (but do not hold down) the <s> key, then click on a target object.
<u> + Left Mouse: Press (but do not hold down) the <u> key, then click on a target object to set the "up" direction to the surface normal. By default +y is the "up" direction.
Middle Mouse: Click to decrease speed.
Left and Middle Mouse: Click boths simultaneously to stop.
Ctrl: Hold the key down to temporary stop and rotate the viewpoint.
Right Mouse: Open the popup menu.
SEE ALSO¶
SoXtFullViewer, SoXtViewer, SoXtComponent, SoXtRenderArea, SoXtWalkViewer, SoXtExaminerViewer, SoXtPlaneViewer