table of contents
SoXtViewer(3IV)() | SoXtViewer(3IV)() |
NAME¶
SoXtViewer — viewer component lowest base class
INHERITS FROM¶
SoXtComponent > SoXtGLWidget > SoXtRenderArea > SoXtViewer
SYNOPSIS¶
#include <Inventor/Xt/viewers/SoXtViewer.h>
typedef void SoXtViewerCB(void *userData, SoXtViewer
*viewer)
enum Type {
SoXtViewer::BROWSER camera views scene, but is not added to scene
SoXtViewer::EDITOR camera is added to user's scene
}
enum DrawStyle {
SoXtViewer::VIEW_AS_IS unchanged
SoXtViewer::VIEW_HIDDEN_LINE render only the front most lines
SoXtViewer::VIEW_NO_TEXTURE render withought textures
SoXtViewer::VIEW_LOW_COMPLEXITY render low complexity and no texture
SoXtViewer::VIEW_LINE wireframe draw style
SoXtViewer::VIEW_LOW_RES_LINE low complexity wireframe with no depth
comparison
SoXtViewer::VIEW_POINT point draw style
SoXtViewer::VIEW_LOW_RES_POINT low complexity point with no depth
comparison
SoXtViewer::VIEW_BBOX bounding box draw style with no depth comparison
SoXtViewer::VIEW_SAME_AS_STILL forces the INTERACTIVE draw style to
automatically match STILL
}
enum DrawType {
SoXtViewer::STILL applies to static rendering
SoXtViewer::INTERACTIVE applies to rendering while interactive viewing
}
enum BufferType {
SoXtViewer::BUFFER_SINGLE single buffer
SoXtViewer::BUFFER_DOUBLE double buffer
SoXtViewer::BUFFER_INTERACTIVE double buffer while interactive viewing
}
Methods from class SoXtViewer:
virtual void setCamera(SoCamera *cam)
SoCamera * getCamera()
virtual void setCameraType(SoType type)
SoType getCameraType()
virtual void viewAll()
virtual void saveHomePosition()
virtual void resetToHomePosition()
virtual void setHeadlight(SbBool onOrOff)
SbBool isHeadlight()
SoDirectionalLight * getHeadlight()
virtual void setDrawStyle(SoXtViewer::DrawType type,
SoXtViewer::DrawStyle style)
SoXtViewer::DrawStyle getDrawStyle(SoXtViewer::DrawType
type)
virtual void setBufferingType(SoXtViewer::BufferType
type)
SoXtViewer::BufferType getBufferingType()
virtual void setViewing(SbBool onOrOff)
SbBool isViewing() const
virtual void setCursorEnabled(SbBool onOrOff)
SbBool isCursorEnabled() const
void setAutoClipping(SbBool onOrOff)
SbBool isAutoClipping() const
virtual void setStereoViewing(SbBool onOrOff)
virtual SbBool isStereoViewing()
void setStereoOffset(float dist)
float getStereoOffset()
void setDetailSeek(SbBool onOrOff)
SbBool isDetailSeek()
void setSeekTime(float seconds)
float getSeekTime()
void addStartCallback(SoXtViewerCB *f, void *userData
= NULL)
void addFinishCallback(SoXtViewerCB *f, void *userData
= NULL)
void removeStartCallback(SoXtViewerCB *f, void
*userData = NULL)
void removeFinishCallback(SoXtViewerCB *f, void
*userData = NULL)
void copyView(Time eventTime)
void pasteView(Time eventTime)
virtual void recomputeSceneSize()
Methods from class SoXtRenderArea:
virtual void setSceneGraph(SoNode *newScene)
virtual SoNode * getSceneGraph()
void setOverlaySceneGraph(SoNode *newScene)
SoNode * getOverlaySceneGraph()
void registerDevice(SoXtDevice *)
void unregisterDevice(SoXtDevice *)
void setBackgroundColor(const SbColor &c)
const SbColor & getBackgroundColor() const
void setBackgroundIndex(int index)
int getBackgroundIndex() const
void setOverlayBackgroundIndex(int index)
int getOverlayBackgroundIndex() const
void setColorMap(int startIndex, int num, const
SbColor *colors)
void setOverlayColorMap(int startIndex, int num, const
SbColor *colors)
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
void setTransparencyType(SoGLRenderAction::TransparencyType
type)
SoGLRenderAction::TransparencyType getTransparencyType()
const
void setAntialiasing(SbBool smoothing, int
numPasses)
void getAntialiasing(SbBool &smoothing, int
&numPasses) const
void setClearBeforeRender(SbBool trueOrFalse)
SbBool isClearBeforeRender() const
void setClearBeforeOverlayRender(SbBool
trueOrFalse)
SbBool isClearBeforeOverlayRender() const
void setAutoRedraw(SbBool trueOrFalse)
SbBool isAutoRedraw() const
void setRedrawPriority(uint32_t priority)
uint32_t getRedrawPriority() const
static uint32_t getDefaultRedrawPriority()
void render()
void renderOverlay()
void scheduleRedraw()
void scheduleOverlayRedraw()
void redrawOnSelectionChange(SoSelection *s)
void redrawOverlayOnSelectionChange(SoSelection
*s)
void setEventCallback(SoXtRenderAreaEventCB *fcn, void
*userData = NULL)
void setGLRenderAction(SoGLRenderAction *ra)
SoGLRenderAction * getGLRenderAction() const
void setOverlayGLRenderAction(SoGLRenderAction
*ra)
SoGLRenderAction * getOverlayGLRenderAction()
const
void setSceneManager(SoSceneManager *sm)
SoSceneManager * getSceneManager() const
void setOverlaySceneManager(SoSceneManager *sm)
SoSceneManager * getOverlaySceneManager()
const
Methods from class SoXtGLWidget:
void setBorder(SbBool onOrOff)
SbBool isBorder() const
virtual void setDoubleBuffer(SbBool onOrOff)
SbBool isDoubleBuffer()
Window getNormalWindow()
Window getOverlayWindow()
GLXContext getNormalContext()
GLXContext getOverlayContext()
Widget getNormalWidget()
Widget getOverlayWidget()
virtual void setNormalVisual(XVisualInfo *vis)
XVisualInfo * getNormalVisual()
virtual void setOverlayVisual(XVisualInfo *vis)
XVisualInfo * getOverlayVisual()
void setDrawToFrontBufferEnable(SbBool enableFlag)
SbBool isDrawToFrontBufferEnable() const
Methods from class SoXtComponent:
virtual void show()
virtual void hide()
SbBool isVisible()
Widget getWidget() const
SbBool isTopLevelShell() const
Widget getShellWidget() const
Widget getParentWidget() const
void setSize(const SbVec2s &size)
SbVec2s getSize()
Display * getDisplay()
void setTitle(const char *newTitle)
const char * getTitle() const
void setIconTitle(const char *newIconTitle)
const char * getIconTitle() const
void setWindowCloseCallback(SoXtComponentCB *func,
void *data = NULL)
static SoXtComponent * getComponent(Widget w)
const char * getWidgetName() const
const char * getClassName() const
DESCRIPTION¶
This is the lowest base class for viewer components. This class adds the notion of a camera to the SoXtRenderArea class. Whenever a new scene is specified with setSceneGraph(), the first camera encountered will be by default used as the edited camera. If no camera is found in the scene, the viewer will automatically create one. If the viewer type is SoXtViewer::BROWSER then the camera is told to view the supplied scene graph but is not added beneath that scene graph root. If the viewer type is SoXtViewer::EDITOR then the camera is added beneath the supplied scene graph root.
In addition to automatically creating a camera if needed, this base class also creates a headlight (directional light which is made to follow the camera), enables the user to change drawing styles (like wireframe or move wireframe), and buffering types. This base class also provides a convenient way to have the camera near and far clipping planes be automatically adjusted to minimize the clipping of objects in the scene.
Viewers allow the application to shadow event processing. When the application registers an event processing callback by calling setEventCallback() the viewer will invoke this callback for every X event it receives. However, unlike the render area, the viewer ignores the return value of this callback, and processes the event as usual. This allows the application to expand viewing capabilities without breaking the viewing paradigm. It is an easy way to hook up other devices, like the spaceball, to an existing viewer.
METHODS¶
virtual void setCamera(SoCamera *cam)
SoCamera * getCamera()
Set and get the edited camera. Setting the camera is only needed if the first
camera found in the scene when setting the scene graph isn't the one the
user really wants to edit.
virtual void setCameraType(SoType type)
SoType getCameraType()
Set and get the camera type that will be created by the viewer if no cameras
are found in the scene graph (see SoPerspectiveCamera and
SoOrthographicCamera). By default an SoPerspectiveCamera will
be created if no camera are found.
Note: the set method will only take effect next time a scene graph is specified (and if no camera are found).
virtual void viewAll()
Changes the camera position to view the entire scene (the camera zoom or
orientation isn't changed).
virtual void saveHomePosition()
virtual void resetToHomePosition()
Saves and restores the camera values.
virtual void setHeadlight(SbBool onOrOff)
SbBool isHeadlight()
SoDirectionalLight * getHeadlight()
Turns the headlight on/off (default on) and return the headlight node.
virtual void setDrawStyle(SoXtViewer::DrawType type,
SoXtViewer::DrawStyle style)
SoXtViewer::DrawStyle getDrawStyle(SoXtViewer::DrawType
type)
Sets/gets the current drawing style in the main view — The user can
specify the INTERACTIVE draw style (draw style used when the scene changes)
independently from the STILL style. STILL defaults to VIEW_AS_IS.
INTERACTIVE defaults to VIEW_NO_TEXTURE on machine that do not support fast
texturing, VIEW_SAME_AS_STILL otherwise. Possible draw styles are:
VIEW_AS_IS — Leaves the objects unchanged.
VIEW_HIDDEN_LINE — Renders the object as wireframe, but only show the object front faces. This is accomplished using a two pass rendering. In the first pass, the objects are rendered as FILLED using the background BASE_COLOR (this sets up the wanted z-buffer values). The second pass then renders the objects as LINES, while adjusting the z-buffer range to limit overlapping polygons problems.
VIEW_NO_TEXTURE — Renders the objects withought any textures. This is done by setting the override flag on an SoComplexity node with textureQuality = 0.
VIEW_LOW_COMPLEXITY — Renders the objects withought any textures and with a low complexity. This is done by setting the override flag on an SoComplexity node with textureQuality = 0 and complexity value = 0.15.
VIEW_LINE — Renders the objects as LINES (no texture) with lighting model set to BASE_COLOR.
VIEW_LOW_RES_LINE — Renders the objects as LINES (no texture) using a low complexity, with lighting model set to BASE_COLOR and no depth comparison.
VIEW_POINT — Renders the objects as POINTS (no texture) with lighting model set to BASE_COLOR.
VIEW_LOW_RES_POINT — Renders the objects as POINTS (no texture) using a low complexity, with lighting model set to BASE_COLOR and no depth comparison.
VIEW_BBOX — Renders the objects with complexity BOUNDING_BOX, lighting model set to BASE_COLOR and drawing style LINES (no texture) with no depth comparison.
VIEW_SAME_AS_STILL — This only applies to INTERACTIVE draw type. It enables the interactive draw style mode to match the regular draw style mode withough having to set it explicitly.
virtual void setBufferingType(SoXtViewer::BufferType
type)
SoXtViewer::BufferType getBufferingType()
Sets/gets the current buffering type in the main view (default
SoXtViewer::BUFFER_DOUBLE).
virtual void setViewing(SbBool onOrOff)
SbBool isViewing() const
Set/get whether the viewer is turned on or off. When turned on, events are
consumed by the viewer. When viewing is off, events are processed by the
viewers render area. This means events will be sent down to the scene graph
for processing (i.e. picking can occur). Note that if the application has
registered an event callback, it will be invoked on every event, whether
viewing is turned on or not. However, the return value of this callback
(which specifies whether the callback handled the event or not) is ignored
when viewing is on. That is, the viewer will process the event even if the
callback already did. This is to ensure that the viewing paradigm is not
broken (default viewing is ON).
virtual void setCursorEnabled(SbBool onOrOff)
SbBool isCursorEnabled() const
Set/get whether the viewer is allowed to change the cursor over the renderArea
window. When disabled, the cursor is undefined by the viewer and will not
change as the mode of the viewer changes. When re-enabled, the viewer will
reset it to the appropriate icon.
Disabling the cursor enables the application to set the cursor directly on the viewer window or on any parent widget of the viewer. This can be used when setting a busy cursor on the application shell.
Subclasses should redefine this routine to call XUndefineCursor() or XDefineCursor() with the appropariate glyth. The base class routine only sets the flag.
void setAutoClipping(SbBool onOrOff)
SbBool isAutoClipping() const
Set and get the auto clipping plane. When auto clipping is ON, the camera near
and far planes are dynamically adjusted to be as tight as possible around
the objects being viewed. When OFF, the user is expected to manually set
those planes within the preference sheet (default is on).
virtual void setStereoViewing(SbBool onOrOff)
virtual SbBool isStereoViewing()
void setStereoOffset(float dist)
float getStereoOffset()
Turns stereo viewing on/off on the viewer (default off). When in stereo mode,
which may not work on all machines, the scene is rendered twice (in the left
and right buffers) with an offset between the two views to simulate stereo
viewing. Stereo glasses have to be used to see the effect and
/usr/gfx/setmon needs to be called to set the monitor in stereo mode.
The user can also specify what the offset between the two views should be.
void setDetailSeek(SbBool onOrOff)
SbBool isDetailSeek()
When the viewer is in seek mode, left mouse clicks initiate a pick, and the
viewer changes its orientation and position to look at the picked object.
This routine tells the seeking viewer whether to orient the camera towards
the picked point (detail on), or the center of the object's bounding box
(detail off). Default is detail on.
void setSeekTime(float seconds)
float getSeekTime()
Set the time a seek takes to change to the new camera location. A value of
zero seeks directly to the point without any animation. Default value is 2
seconds.
void addStartCallback(SoXtViewerCB *f, void *userData
= NULL)
void addFinishCallback(SoXtViewerCB *f, void *userData
= NULL)
void removeStartCallback(SoXtViewerCB *f, void
*userData = NULL)
void removeFinishCallback(SoXtViewerCB *f, void
*userData = NULL)
Add/remove start and finish callback routines on the viewer. Start callbacks
are called whenever the user starts doing interactive viewing (for example,
mouse down), and finish callbacks are called when user is done doing
interactive work (for example, mouse up).
Note: The viewer "this" pointer is passed as callback data.
void copyView(Time eventTime)
void pasteView(Time eventTime)
Copy/paste the view. eventTime should be the time of the X event which
initiated the copy or paste (e.g. if copy/paste is initiated from a
keystroke, eventTime should be the time in the X KeyPress event.)
virtual void recomputeSceneSize()
This can be used to let the viewer know that the scene graph has changed so
that the viewer can recompute things like speed which depend on the scene
graph size. Note: This routine is automatically called whenever
setSceneGraph() is called.
SEE ALSO¶
SoXtComponent, SoXtRenderArea, SoXtExaminerViewer, SoXtWalkViewer, SoXtFlyViewer, SoXtPlaneViewer