table of contents
cdk_traverse(3) | Library calls | cdk_traverse(3) |
NAME¶
cdk_traverse - Cdk functions for keyboard traversal
SYNOPSIS¶
cc [ flag ... ] file ... -lcdk [ library ... ]
#include <cdk.h>
CDKOBJS *getCDKFocusCurrent (CDKSCREEN *screen);
CDKOBJS *setCDKFocusCurrent (CDKSCREEN *screen, CDKOBJS *obj);
CDKOBJS *setCDKFocusFirst (CDKSCREEN *screen);
CDKOBJS *setCDKFocusLast (CDKSCREEN *screen);
CDKOBJS *setCDKFocusNext (CDKSCREEN *screen);
CDKOBJS *setCDKFocusPrevious (CDKSCREEN *screen);
int traverseCDKScreen (CDKSCREEN *screen);
void exitOKCDKScreen (CDKSCREEN *screen);
void exitCancelCDKScreen (CDKSCREEN *screen);
void resetCDKScreen (CDKSCREEN *screen);
void exitOKCDKScreenOf(CDKOBJS *obj);
void exitCancelCDKScreenOf (CDKOBJS *obj);
void resetCDKScreenOf (CDKOBJS *obj);
- void traverseCDKOnce (
-
CDKSCREEN *screen, CDKOBJS *curobj, int keyCode, boolean functionKey, CHECK_KEYCODE funcMenuKey);
DESCRIPTION¶
The functions above handle the traversal of a screen populated with various widgets. Once the screen has been created and populated with widgets, a single call to traverseCDKScreen() will allow the user to move between widgets and enter data (or otherwise manipulate widgets). Other functions are provided for use as callbacks by the widgets on the screen. Finally, there are several functions which allow the caller to manipulate the state of the traversal, i.e., the object which has focus.
In order for widgets to be used on a screen which is to be handled by traverseCDKScreen(), it must have the following methods available:
injectCharObj
inputWindowObj
focusObj
unfocusObj
saveDataObj
refreshDataObj
In addition, the following object properties must be properly handled:
acceptsFocus
hasFocus
inputWindow
dataPtr
dataType
At the time of this writing, not all widgets have been modified to work with the screen-traversal facility.
AVAILABLE FUNCTIONS¶
int traverseCDKScreen (CDKSCREEN *screen);
-
1. - Calls the refreshData method on each of the widgets to tell them to update their appearance to match the data which are referenced by their respective data pointers.
-
2. - Calls the focusObject method on the first widget.
-
3. - Repeats the following until one of the exit functions listed above has been called:
- Read a keystroke from the keyboard.
- If the keystroke is ESCAPE and a menu widget is present, activate the menu and traverse it until the user selects an entry or hits TAB.
- If the keystroke is TAB/BACKTAB then call the unfocusObject method on the current widget, and move focus to the next/previous widget (not counting menu widgets). Call the focusObject method on the newly current widget.
- If the keystroke is the EXIT-SAVE keystroke, then call the saveData method on each widget and return 1.
- If the keystroke is the EXIT-CANCEL keystroke, return 0 without saving changes made by the user.
- If the keystroke is the RESET-DATA keystroke, then call the refreshData method on each of the widgets to reset their appearance to match the data values that were present upon entry.
- Otherwise, pass the keystroke to the current widget.
- CDKOBJS *getCDKFocusCurrent (CDKSCREEN *screen);
- Return a pointer to the object which currently has focus in the given screen.
- CDKOBJS *setCDKFocusCurrent (CDKSCREEN *screen, CDKOBJS *obj);
- Set the focus to the given object, if the screen contains that object. If the screen does not contain the object, return null. Otherwise, return the object.
- CDKOBJS *setCDKFocusFirst (CDKSCREEN *screen);
- Set focus on the first object in the given screen.
- CDKOBJS *setCDKFocusLast (CDKSCREEN *screen);
- Set focus on the last object in the given screen.
- CDKOBJS *setCDKFocusNext (CDKSCREEN *screen);
- Set focus on the next object in the given screen.
- CDKOBJS *setCDKFocusPrevious (CDKSCREEN *screen);
- Set focus on the previous object in the given screen.
- exitOKCDKScreen
BUGS¶
Not all widgets have had the extra methods added so that they work with the screen traversal engine.
AUTHORS¶
Grant Edwards, Aspen Research Corporation
Thomas E. Dickey and contributors.
SEE ALSO¶
2024-03-28 |