pods::SDL::Mouse(3pm) | User Contributed Perl Documentation | pods::SDL::Mouse(3pm) |
NAME¶
SDL::Mouse - SDL Bindings for the Mouse device
CATEGORY¶
Core, Mouse
CONSTANTS¶
The constants for SDL::Mouse belong to SDL::Events/SDL::Event, under the export tag of ':state'.
METHODS¶
warp_mouse¶
SDL::Mouse::warp_mouse( $x, $y );
Set the position of the mouse cursor (generates a mouse motion event). Even if the mouse is warped to where it currently is, a mouse motion event is generated.
set_cursor¶
SDL::Mouse::set_cursor( $cursor_object );
Sets the currently active cursor to the specified one. See SDL::Cursor for details on cursor objects. If the cursor is currently visible, the change will be immediately represented on the display. set_cursor() can be used to force cursor redraw, if this is desired for any reason.
get_cursor¶
my $cursor_object = SDL::Mouse::get_cursor;
Gets the currently active mouse cursor.
show_cursor¶
my $return = SDL::Mouse::show_cursor( $state );
Toggle whether or not the cursor is shown on the screen. Passing "SDL_ENABLE" displays the cursor and passing "SDL_DISABLE" hides it. The current state of the mouse cursor can be queried by passing "SDL_QUERY", either "SDL_DISABLE" or "SDL_ENABLE" will be returned.
use SDL; use SDL::Mouse; use SDL::Video; use SDL::Events ':state'; #For the constants SDL::init(SDL_INIT_VIDEO); SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE); printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3); SDL::Mouse::show_cursor(SDL_DISABLE); printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3); SDL::Mouse::show_cursor(SDL_ENABLE); printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3);
SEE ALSO¶
SDL::Cursor
AUTHORS¶
See "AUTHORS" in SDL.
2024-10-15 | perl v5.40.0 |