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SDL_CreateGPUGraphicsPipeline(3) SDL3 FUNCTIONS SDL_CreateGPUGraphicsPipeline(3)

NAME

SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline(
    SDL_GPUDevice *device,
    const SDL_GPUGraphicsPipelineCreateInfo *createinfo);

DESCRIPTION

There are optional properties that can be provided through props . These are the supported properties:

SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

a GPU Context.
a struct describing the state of the graphics pipeline to create.

RETURN VALUE

( SDL_GPUGraphicsPipeline
*) Returns a graphics pipeline object on success, or NULL on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_CreateGPUShader(3), (3), SDL_BindGPUGraphicsPipeline(3), (3), SDL_ReleaseGPUGraphicsPipeline(3)

SDL 3.2.4 Simple Directmedia Layer