table of contents
SDL_CreateGPUGraphicsPipeline(3) | SDL3 FUNCTIONS | SDL_CreateGPUGraphicsPipeline(3) |
NAME¶
SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline( SDL_GPUDevice *device, const SDL_GPUGraphicsPipelineCreateInfo *createinfo);
DESCRIPTION¶
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
FUNCTION PARAMETERS¶
- device
- a GPU Context.
- createinfo
- a struct describing the state of the graphics pipeline to create.
RETURN VALUE¶
( SDL_GPUGraphicsPipeline
*) Returns a graphics pipeline object on success, or NULL on failure;
call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateGPUShader(3), •(3), SDL_BindGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUGraphicsPipeline(3)
SDL 3.2.4 | Simple Directmedia Layer |