table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_DrawGPUIndexedPrimitives(3) | SDL3 FUNCTIONS | SDL_DrawGPUIndexedPrimitives(3) | 
NAME¶
SDL_DrawGPUIndexedPrimitives - Draws data using bound graphics state with an index buffer and instancing enabled.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_DrawGPUIndexedPrimitives(
    SDL_GPURenderPass *render_pass,
    Uint32 num_indices,
    Uint32 num_instances,
    Uint32 first_index,
    Sint32 vertex_offset,
    Uint32 first_instance);
DESCRIPTION¶
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
FUNCTION PARAMETERS¶
- render_pass
 - a render pass handle.
 - num_indices
 - the number of indices to draw per instance.
 - num_instances
 - the number of instances to draw.
 - first_index
 - the starting index within the index buffer.
 - vertex_offset
 - value added to vertex index before indexing into the vertex buffer.
 - first_instance
 - the ID of the first instance to draw.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.26 | Simple Directmedia Layer |