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 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GPUBlitRegion(3type) | SDL3 DATATYPES | SDL_GPUBlitRegion(3type) | 
NAME¶
SDL_GPUBlitRegion - A structure specifying a region of a texture used in the blit operation.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBlitRegion
{
    SDL_GPUTexture *texture;  /**< The texture. */
    Uint32 mip_level;             /**< The mip level index of the region. */
    Uint32 layer_or_depth_plane;  /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */
    Uint32 x;                     /**< The left offset of the region. */
    Uint32 y;                     /**< The top offset of the region.  */
    Uint32 w;                     /**< The width of the region. */
    Uint32 h;                     /**< The height of the region. */
} SDL_GPUBlitRegion;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.26 | Simple Directmedia Layer |