table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GPUIndirectDrawCommand(3type) | SDL3 DATATYPES | SDL_GPUIndirectDrawCommand(3type) | 
NAME¶
SDL_GPUIndirectDrawCommand - A structure specifying the parameters of an indirect draw command.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUIndirectDrawCommand
{
    Uint32 num_vertices;   /**< The number of vertices to draw. */
    Uint32 num_instances;  /**< The number of instances to draw. */
    Uint32 first_vertex;   /**< The index of the first vertex to draw. */
    Uint32 first_instance; /**< The ID of the first instance to draw. */
} SDL_GPUIndirectDrawCommand;
DESCRIPTION¶
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.26 | Simple Directmedia Layer |