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SDL_GPUStencilOpState(3type) SDL3 DATATYPES SDL_GPUStencilOpState(3type)

NAME

SDL_GPUStencilOpState - A structure specifying the stencil operation state of a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUStencilOpState
{
    SDL_GPUStencilOp fail_op;        /**< The action performed on samples that fail the stencil test. */
    SDL_GPUStencilOp pass_op;        /**< The action performed on samples that pass the depth and stencil tests. */
    SDL_GPUStencilOp depth_fail_op;  /**< The action performed on samples that pass the stencil test and fail the depth test. */
    SDL_GPUCompareOp compare_op;     /**< The comparison operator used in the stencil test. */
} SDL_GPUStencilOpState;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GPUDepthStencilState(3type)

SDL 3.2.0 Simple Directmedia Layer