table of contents
SDL_GPUSwapchainComposition(3type) | SDL3 DATATYPES | SDL_GPUSwapchainComposition(3type) |
NAME¶
SDL_GPUSwapchainComposition - Specifies the texture format and colorspace of the swapchain textures.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUSwapchainComposition { SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR, SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 } SDL_GPUSwapchainComposition;
DESCRIPTION¶
SDR will always be supported. Other compositions may not be supported on certain systems.
It is recommended to query
SDL_WindowSupportsGPUSwapchainComposition
after claiming the window if you wish to change the swapchain composition from SDR.
• SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding.
• SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain.
Pixel values are
stored in memory in sRGB encoding but accessed in shaders in "linear
sRGB" encoding which is sRGB but with a linear transfer function.
• HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel
values are in
extended linear sRGB encoding and permits values outside of the [0, 1]
range.
• HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel
values are in
BT.2020 ST2084 (PQ) encoding.
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_SetGPUSwapchainParameters(3), •(3), SDL_WindowSupportsGPUSwapchainComposition(3), •(3), SDL_WaitAndAcquireGPUSwapchainTexture(3)
SDL 3.2.8 | Simple Directmedia Layer |