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- unstable 3.1.8+ds-1
SDL_GPUTextureCreateInfo(3type) | SDL3 DATATYPES | SDL_GPUTextureCreateInfo(3type) |
NAME¶
SDL_GPUTextureCreateInfo - A structure specifying the parameters of a texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureCreateInfo { SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ Uint32 width; /**< The width of the texture. */ Uint32 height; /**< The height of the texture. */ Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ Uint32 num_levels; /**< The number of mip levels in the texture. */ SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUTextureCreateInfo;
DESCRIPTION¶
Usage flags can be bitwise OR'd together for combinations of usages. Note that certain usage combinations are invalid, for example SAMPLER and GRAPHICS_STORAGE.
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUTexture(3), •(3), SDL_GPUTextureType(3type), •(3), SDL_GPUTextureFormat(3type), •(3), SDL_GPUTextureUsageFlags(3type), •(3), SDL_GPUSampleCount(3type)
SDL 3.1.8 | Simple Directmedia Layer |