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SDL_GPUTextureSamplerBinding(3type) SDL3 DATATYPES SDL_GPUTextureSamplerBinding(3type)

NAME

SDL_GPUTextureSamplerBinding - A structure specifying parameters in a sampler binding call.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureSamplerBinding
{
    SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
    SDL_GPUSampler *sampler;  /**< The sampler to bind. */
} SDL_GPUTextureSamplerBinding;

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_BindGPUVertexSamplers(3), (3), SDL_BindGPUFragmentSamplers(3)

SDL 3.1.8 Simple Directmedia Layer