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SDL_GPUTextureSupportsSampleCount(3) SDL3 FUNCTIONS SDL_GPUTextureSupportsSampleCount(3)

NAME

SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GPUTextureSupportsSampleCount(
    SDL_GPUDevice *device,
    SDL_GPUTextureFormat format,
    SDL_GPUSampleCount sample_count);

FUNCTION PARAMETERS

a GPU context.
the texture format to check.
the sample count to check.

RETURN VALUE

Returns whether the sample count is supported for this texture format.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer