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SDL_GetGamepadStringForAxis(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForAxis(3) |
NAME¶
SDL_GetGamepadStringForAxis - Convert from an
SDL_GamepadAxis
enum to a string.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis);
FUNCTION PARAMETERS¶
- axis
- an enum value for a given SDL_GamepadAxis .
RETURN VALUE¶
Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.8 | Simple Directmedia Layer |