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SDL_GetRGBA(3) SDL3 FUNCTIONS SDL_GetRGBA(3)

NAME

SDL_GetRGBA - Get RGBA values from a pixel in the specified format.

HEADER FILE

Defined in SDL3/SDL_pixels.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

DESCRIPTION

This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).

If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).

FUNCTION PARAMETERS

a pixel value.
a pointer to SDL_PixelFormatDetails
describing the pixel format.
an optional palette for indexed formats, may be NULL.
a pointer filled in with the red component, may be NULL.
a pointer filled in with the green component, may be NULL.
a pointer filled in with the blue component, may be NULL.
a pointer filled in with the alpha component, may be NULL.

THREAD SAFETY

It is safe to call this function from any thread, as long as the palette is not modified.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetPixelFormatDetails(3), (3), SDL_GetRGB(3), (3), SDL_MapRGB(3), (3), SDL_MapRGBA(3)

SDL 3.1.8 Simple Directmedia Layer