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SDL_GetRectAndLineIntersectionFloat(3) SDL3 FUNCTIONS SDL_GetRectAndLineIntersectionFloat(3)

NAME

SDL_GetRectAndLineIntersectionFloat - Calculate the intersection of a rectangle and line segment with float precision.

SYNOPSIS

#include <SDL3/SDL_rect.h>
bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);

DESCRIPTION

This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1,

Y1,

X2, and/or Y2 as necessary.

FUNCTION PARAMETERS

an SDL_FRect structure representing the rectangle to intersect.
a pointer to the starting X-coordinate of the line.
a pointer to the starting Y-coordinate of the line.
a pointer to the ending X-coordinate of the line.
a pointer to the ending Y-coordinate of the line.

RETURN VALUE

Returns true if there is an intersection, false otherwise.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.4.2 Simple Directmedia Layer